Graphics Intel HD Graphics 3000 512 MB

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DanielePemy

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Graphics Intel HD Graphics 3000 512 MB

PostWed Oct 22, 2014 10:26 pm

Hi

is there any way to run resolve 11 on mac book pro with Intel HD Graphics 3000 512 MB?
I get the open cl error.

if not ,,,,anyway to expand and replace my graphic card?

do I really need to buy a new pc to run resolve?
any workaround I need to study it not really using it do deliver a project yet so performance ins't an issue for me at the moment.

thank you

dan
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Dwaine Maggart

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Oct 23, 2014 5:32 am

No.
No.
Yes.
No.
Dwaine Maggart
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David Martin

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Oct 23, 2014 3:55 pm

What about Intel HD Graphics 4000 1024 MB?

Looks like Intel HD Graphics 5000/Intel Iris Graphics (now available on Mac Mini) would be a big upgrade.
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adamroberts

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Oct 23, 2014 10:00 pm

Nope. You need at least a GeForce GTX 2GB card. Resolve does all its work in 32bit Float and relies on the GPU to do the processing.

An Intel HD or IRIS GPU is simply not up to the task.
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David Martin

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Oct 23, 2014 10:34 pm

Thanks for the expensive news. BTW, watched the movie-theater broadcast of David Hare's play "Skylight" today. Mr. Hare, interviewed, looked like he was thriving. I continue to be impressed by theater/opera video work.
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Thomas Barthle Jr

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Re: Graphics Intel HD Graphics 3000 512 MB

PostSun Nov 16, 2014 7:38 pm

If you had a Windows-based laptop with both Intel HD Graphics 4000 series and a nVidia GTX 970M, for instance, could you use the 4000 for the GUI and the nVidia as the GPU?
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Adam Simmons

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Re: Graphics Intel HD Graphics 3000 512 MB

PostSun Nov 16, 2014 9:16 pm

No, Resolve won't see the Intel so it will only use the 970m
DVC Built Clevo P775DM3-G Laptop with UHD screen, 7700K CPU@4.9Ghz, Geforce GTX 1060 6GB GPU, G-Sync UHD screen, 500GB M.2 Primary, 1x 480GB SSD, 1x1TB M.2, 1x 2TB Video drives.
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Steve Mullen

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Re: Graphics Intel HD Graphics 3000 512 MB

PostWed Nov 19, 2014 5:00 am

Some continue to post that Resolve can't use an Intel GPU. Since Mavericks this has not been true. Resolve uses OpenCL. Mavericks enabled OpenCL to use whatever Intel GPU is present.

I've loaded Mavericks and Resolve 11 on an SD card which my 2013 MacBook Air (with an i7) can boot to. (Could be a disk partition, but with a 256GB SSD that's not practical.)

You can play a DNG, but it plays very slowly. The solution, drag near the beginning and the end of clips to trim clips in the editor. So if one wants, one could create a timeline of clips -- although I certainly would find doing anything more than that way too tedious!

When grading, drag to point in a clip that represents what you want to grade. All the color tools work fine, although there is a slight wait for an update. I haven't tried using RAM previews because I'd have to wait for the render.

One should cue up the clips for export and let it work over-night.

In 9 months Resolve has crashed only a couple of times.

The only problem is that in an exported ProRes HQ file -- there will sometimes be glitches. But, others seem to be having similar problems. Some think this is a GPU heat problem. This could be a fatal problem if it occurs too often.

My real goal was to use my Air to learn Resolve Lite. Since the color tools only update a frame -- it means one can experiment in learning how to use the simpler tools.

I would expect the Intel 5200 to be a bit better. Please understand that I'm not suggesting one should use such a system for real production. But to post it that Resolve cannot use an Intel GPU, in my experience, is false.
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Dwaine Maggart

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Re: Graphics Intel HD Graphics 3000 512 MB

PostWed Nov 19, 2014 11:08 pm

When I get that specific, I say that Resolve does not SUPPORT Intel HD graphics. And it does not.

You are correct that with Mavericks and its OpenCL implementation, Resolve will now sort of run on Intel HD graphics. But most people I've spoken with who are doing this complain of various image artifacts. Which is to be expected, because Resolve does not support Intel HD graphics.

If you don't mind the possibility of image artifacts, and how slow it works, and any other issues that using Intel HD graphics might cause, then use it.

But Resolve does not support Intel HD graphics. So please don't contact support with issues encountered using Resolve in such a scenario.
Dwaine Maggart
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Craig Marshall

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Nov 20, 2014 12:30 am

Adam Simmons wrote:No, Resolve won't see the Intel so it will only use the 970m


Are you sure about that? I'm successfully using my Haswell PC motherboard's Intel 4600 graphics to run my Resolve GUI via DVI, whilst my Quadro Kepler K600 1GB card runs my grading monitor via Display Port at 8bit. I also have a BMD Decklink SDI 4K card fitted which offers 10bit 4:4:4 to my grading monitor.
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Adam Simmons

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Nov 20, 2014 12:41 am

Yes I'm sure. You are using a desktop, whereas he's using a laptop with optimus and resolve doesn't see the Intel GPU on any of the laptops I've tried it with when using optimus. Even if I tell it to use the Intel GPU when the program starts up it still only sees the nVidia card inside Resolve.

Also is it actually seeing the Intel inside Resolve as a GPU?
DVC Built Clevo P775DM3-G Laptop with UHD screen, 7700K CPU@4.9Ghz, Geforce GTX 1060 6GB GPU, G-Sync UHD screen, 500GB M.2 Primary, 1x 480GB SSD, 1x1TB M.2, 1x 2TB Video drives.
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Craig Marshall

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Nov 20, 2014 1:37 am

Adam Simmons wrote:Also is it actually seeing the Intel inside Resolve as a GPU?


Thanks for the clarification. Which specific menu in Resolve displays this information? Is it possible to differentiate which parts of Resolve use CPU/mobo and/or optional GPU and is it possible to 'user' manage or fine tune these resources?
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Adam Simmons

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Re: Graphics Intel HD Graphics 3000 512 MB

PostThu Nov 20, 2014 5:26 am

Click on 'DaVinci Resolve' in the top left, choose 'Preferences' then 'System overview' In there it gives you a list of available GPU's and whether you can use them for GUI or for GPU processing. If you only have 1 then you get no options.
DVC Built Clevo P775DM3-G Laptop with UHD screen, 7700K CPU@4.9Ghz, Geforce GTX 1060 6GB GPU, G-Sync UHD screen, 500GB M.2 Primary, 1x 480GB SSD, 1x1TB M.2, 1x 2TB Video drives.
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Frank Glencairn

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Re: Graphics Intel HD Graphics 3000 512 MB

PostFri Nov 21, 2014 8:17 am

Thomas Barthle Jr wrote:If you had a Windows-based laptop with both Intel HD Graphics 4000 series and a nVidia GTX 970M, for instance, could you use the 4000 for the GUI and the nVidia as the GPU?


Or you buy a Win based laptop with two GTX, shut down Optimus and the Intel GPU, and call it a day.
Than you can actually do some halfway decent work on a laptop.
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I told you so :-)
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Adam Simmons

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Re: Graphics Intel HD Graphics 3000 512 MB

PostFri Nov 21, 2014 9:56 am

Usually when you buy a dual GTX laptop you don't get Optimus on them. Also if you did you wouldn't be able to close it down as any Optimus laptop feeds everything through the Intel as the output device so you can't shut it down
DVC Built Clevo P775DM3-G Laptop with UHD screen, 7700K CPU@4.9Ghz, Geforce GTX 1060 6GB GPU, G-Sync UHD screen, 500GB M.2 Primary, 1x 480GB SSD, 1x1TB M.2, 1x 2TB Video drives.
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Steve Mullen

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Re: Graphics Intel HD Graphics 3000 512 MB

PostFri Nov 21, 2014 10:54 am

Dwaine Maggart wrote:When I get that specific, I say that Resolve does not SUPPORT Intel HD graphics. And it does not.


Resolve uses OpenCL. It's the operating system that supports the GPU. Which is why it works. Slow is not the same as not working.

Even the new Resolve configuration guide only says it's "not recommended." No where does BM say "not supported." And, I never said I recommended this for production -- only for Learning. So is the guide wrong?

By the way, if Resolve does bypass OpenCL then it was not written correctly. Apps should only use an API. Likewise, if Resolve only uses the OpenCL API and there are problems, they are Apple's problems. I haven't encountered any problems except the export visual glitch that many others are reporting.

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