dvpBindToGLCtx sometimes returns DVP_STATUS_INVALID_DEVICE

Ask software engineering and SDK questions for developers working on Mac OS X, Windows or Linux.
  • Author
  • Message
Offline

Randy Spruyt

  • Posts: 4
  • Joined: Fri Oct 02, 2015 6:23 pm

dvpBindToGLCtx sometimes returns DVP_STATUS_INVALID_DEVICE

PostThu Oct 08, 2015 6:00 pm

In the 10.5 SDK when using a Decklink Extreme 4K input card with HDMI 1080p60 from a PC source, if we use the bmdFormat8BitBGRA format for an RGB input the LoopThroughWithDX11Compositing example works fine. However the LoopThroughWithOpenGLCompositing example stumbles 50% of the time where binding to the GL context in:

dvpBindToGLCtx( mDvpSysMemHandle ); returns DVP_STATUS_INVALID_DEVICE

The return seems to be random between DVP_STATUS_OK and DVP_STATUS_INVALID_DEVICE. Has anyone else seen this? Using an nvidia M5000, if it matters.
Offline

rolandha

  • Posts: 2
  • Joined: Tue Jun 20, 2023 5:43 pm
  • Location: Linz, Austria
  • Real Name: Roland Haring

Re: dvpBindToGLCtx sometimes returns DVP_STATUS_INVALID_DEVI

PostMon Apr 15, 2024 3:48 pm

I am having the same problem here with SDK 12.8 but it fails every time. Debug build works though. Did you ever find a solution to that?

Return to Software Developers

Who is online

Users browsing this forum: No registered users and 35 guests