High memory usage on DeckLink SDK 10.8
Posted: Wed Apr 19, 2017 8:36 am
Hi,
Been profiling my application using DeckLinkInput and DeckLinkOutput at the same time, and it seems that the DeckLinkAPI is using 500-700mb of memory in my application. This is a C# application, and the memory is shown under the DeckLinkAPI module as unmanaged memory (which obviously makes sense).
Can anyone tell me why the DeckLink API would be taking so much memory? Is it my code, or DeckLink itself? Anything I can try to reduce it?
Edit: I've figured out that it's specifically a DeckLinkInput where I'm ignoring the video frames and just using the audio samples.
Been profiling my application using DeckLinkInput and DeckLinkOutput at the same time, and it seems that the DeckLinkAPI is using 500-700mb of memory in my application. This is a C# application, and the memory is shown under the DeckLinkAPI module as unmanaged memory (which obviously makes sense).
Can anyone tell me why the DeckLink API would be taking so much memory? Is it my code, or DeckLink itself? Anything I can try to reduce it?
Edit: I've figured out that it's specifically a DeckLinkInput where I'm ignoring the video frames and just using the audio samples.