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Checking GPU Direct Availability

PostPosted: Thu Apr 05, 2018 11:58 am
by Tiago Magalhães
Hello,

We're developing an application for ingesting video using a DeckLink Quad 2.

We're adding GPU Direct support at the moment and would like to know if the SDK provides any way of detecting that capability.

The code in the sample has a method that should be checking for it but it just returns true and if you run it on a non capable display device, it closes the application.

Looked a bit at the methods available through the nvidia API but nothing jumped out as allowing for this detection.