Hardware:-Camera: Hybrid ibis + ois stabilization
+ Gyro Metadata Stabilisation (for post porcess stabilization).
-Global shutter.
-Foveon kind of sensor tech. - https://en.wikipedia.org/wiki/Foveon_X3_sensor like this, but with global shutter, maybe even with volumetric data?
-tof (Time-of-flight ) for autofocus?
-Volumetric camera (depth map data like lytro cinema
)
-Stop motion (with onion layering) - https://youtu.be/Km2fVu3MExo?t=775
-360 video camera.
Target tracking gimbal with integrated tripod/stand + possible wireless sync. with hybrid ibis ois.
Software - DaVinci Resolve / Fusion:https://roxanneluo.github.io/Consistent-Video-Depth-Estimation/
(better 3d compositing)
https://sites.google.com/view/wenbobao/dain
(combined with consistent video depth estimation this would be even better i guess and would make even better slow motions in davinci resolve)
https://studios.disneyresearch.com/2015/07/27/sampling-based-scene-space-video-processing/
(3d point cloud compositing by editing 3d point clouds would be very advanced editing and it would make after effects looks old technology)
https://la.disneyresearch.com/publication/ducttake-seam-based-video-compositing/
also this is pretty impressing. - https://vashivisuals.com/ducttake-composite-multiple-takes-into-a-single-video/ that looks pretty amazing, little bit like nuke's furnacore f-aling: https://youtu.be/UskML8ZQS40
Also some motion graphics tools would be needed (like https://cavalry.scenegroup.co/ - maybe co-operation?) to beat adobe products and some support for Affinity Photo/Designer files (also co-operation with serif / affinity developer would be awesome and needed i think). Affinity Photo kind of solution would be lovely inside DaVinci Resolve
(All in one video/media production software as i see davinci resolve - audio tools need some improvements like brush tools similar to audition - spot healing brush audition / lasso selection etc ).
Also rotoscoping will need more love from blackmagic:
https://flowbox.io/ like that magnetic lasso kind of rotoscoping guide tool (rotostroke).
https://borisfx.com/products/silhouette/ ik (inverse kinematics), magnetic spline and edge-snapping.
https://borisfx.com/products/mocha-pro/#features mocha pro's area brush
and https://borisfx.com/products/mocha-pro/#whats-new mocha pro's mega plate - these tools would make fusion more flexible and advanced comparing to competiting nuke.
maybe some point fusion would need integrated https://ebsynth.com/ kind of style transfer with face tracking, or autodesk's flame's ai features for depth map / face / deepfake: https://youtu.be/cOf03cxSNS8?t=28 things
and smart vecotrs / inpainting / edge extend / grid warp / like foundry's nuke: http://www.cgchannel.com/2019/09/foundry-ships-nuke-12-0-nukex-12-0-nuke-studio-12-0/
smart vectors in nuke 11.3: http://www.cgchannel.com/2018/12/foundry-ships-nuke-11-3-nukex-11-3-nuke-studio-11-3/
DaVinci Resolve's object removal was nice but need more, like nuke's inpainting or adobe after effects content-aware fill https://helpx.adobe.com/fi/after-effects/using/content-aware-fill.html
Photogrammetry for vfx is groing so i like to remind from https://www.thepixelfarm.co.uk/pftrack/ - https://alicevision.org/ - https://www.agisoft.com/ - https://www.3dflow.net/ - https://www.capturingreality.com/
none of these is perfect - but good tools and it would make fusion much more flexible with these technology integration.
Geotracking: https://keentools.io/geotracker
facetracking: https://keentools.io/facetracker with 3d output file/export option.
And last one: blender support / bridge - live import / export for blender.
thank you for reading <3
And thats it. Short, simple and humble list