Sat Sep 14, 2013 7:06 pm
hi,
i've modified the LoopThrughWithOpenGLCompositing project, since i only have 1 card. and it works as expected.
however, i notice that if i simply change the GL_TEXTURE_2D to GL_TEXTURE_RECTANGLE_ARB, the
following dvp call will fail with status returning DVP_STATUS_ERROR.
status = dvpMemcpyLined( mDvpPlaybackTextureHandle, mExtSync->mDvpSync, mExtSync->mReleaseValue, DVP_TIMEOUT_IGNORED, mDvpSysMemHandle, mGpuSync->mDvpSync, mGpuSync->mReleaseValue, 0, mHeight);
my question is have you guys tested the GL_TEXTURE_RECTANGE_ARB option for gpudirect, and is that not supported with the dvp lib?
thank you very much!