Chris Shivers wrote:carlomacchiavello wrote:Chris Shivers wrote:Yesterday I rendered out my raw on the P4K to DnxHr and it played like it was BRaw file, so so so smooth.
But is not raw, and many flavour of DNxHD/hr are 8bit and not 10 like prores, or 12 bit like raw.
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Of course it’s not raw, but has the same playback speed as BRaw. HD is probably 8bit, but I know for DnxHR you have 4444 12bit and 422 12bit, so on and so fourth. And DnxHR HQ is 8bit. Since resolve doesn’t have pro res for windows we have to use that. Here a link that avid put out for the specification for the codec:
http://avid.force.com/pkb/articles/en_U ... ifications
Nice table I keep it for when I will be forced to use dnxhr (sometime happen). This is the specific reason that I hate DNxHD/hr
Too many flavour that when you need to choose on software I need to check external table to know how many bit and quality I could have or I waste.
Dnxhr have nothing to offer me about performance against Di like prores or cineform on Mac and windows, if you work under windows cineform is faster and better on playback and keep more quality. Never under 10bit, ever alpha enable, quality from 1 to 5 with wavelet tech that never give you digital compressions’ defects.
No more need.
Dnxhr work fine with avid but only if build mxf container and with right structure for avid, on other software you not have same acceleration.
Anyway if you need to edit build a simple 4xhdd mechanical and you can work fine and faster also with 4K raw without any delay and avoid conversion to other DI
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