Jean Claude wrote:For example, while the Samsung KS9500 outputs a startling 1412 nits when 2% of the picture is at maximum white, peak luminance drops to 924 nits with 25% of the picture at maximum white, and it drops further down to 617 nits with 50 percent of the picture at maximum white.
Thanks for all the interesting reading, Jean-Claude! Regarding the fragment you posted, it actually is pretty consistent with my own observations. I saw comparisons of KS8000 with KS9500 indicating that - with the screen sizes of 49" vs. 65" respectively - my model might have a little edge here.
Now back to the reading
Piotr
PS. Just some first observations from the first article:
- a large portion about grading for Dolby Vision, HLG and HDR10 is the same text we can find in the Resolve Manual (not a surprise, actually
)
- both the Manual and the above mentioned, technical part of this great article stress that in order to retain the peak brightness for HDR master, it's essential to render in "special" formats (in cache-render settings of the Project those with "HDR" suffix).
So again Walter - caching to Uncompressed 10bit is not enough -
it must be Uncompressed 16bit (half-float) HDR... Or - in the case of compressed formats - DNxHR HQX HDR, as in my case. Obviously, the same stays valid for rendering on export; it must be TIFF, RGB 16-bit or EXR, RBG-half (no compression), or - again in my case - DNxHR HQX 444.
Also Andrew - in the light of the above, don't you think that for my deliverables - while my favorite DNxHR 444 format is OK (compressed, but as intended to be dramatically compressed further to HEVC - good enough) - if I were to render my HEVC from uncompressed Resolve exports, your proposed 10-bit Uncompressed YUV is not enough, and
EXR (RGB-half) sequence should be used?
- probably the most important recommendation is this:
"
It cannot be over-emphasized that HDR grading is not about making everything brighter. Never minding the limitations imposed by the ABL on consumer televisions, just making everything brighter is like doing a music mix where you simply make everything louder. You’re not really taking advantage of the ability to emphasize specific musical details via increased dynamic range, you’re just making individual details harder to hear among all the increased energy bombarding the audience. Maintaining contrast is the key to taking the best advantage of HDR-strength highlights, which will lack punch if you boost all of your midtones too much and neglect the importance and depth of your shadows. HDR images only really look like HDR images when you’re judicious with your highlights."
The conclusion is that even if a typical, consumer HDR display of today - even rated at "just" 1,000 nits - can only output the advertised brightness on small percentage of its screen area, and for a limited time only, it is not a problem at all with proper HDR grading...
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