LUTs Not Exporting Correctly

Get answers to your questions about color grading, editing and finishing with DaVinci Resolve.
  • Author
  • Message
Offline

Jordan Oliver

  • Posts: 40
  • Joined: Wed Apr 09, 2014 10:50 pm

LUTs Not Exporting Correctly

PostMon May 21, 2018 9:08 pm

I'm currently working on some LUTs to be used with iPhone footage, but I can't get them to export correctly. Whenever I save the LUT and then apply it to the same clip that I created the LUT on, I get a different look. Most of it stays the same, but the skin tones are darker and more saturated. When I use the LUT outside of Davinci in Final Cut Pro X, I get what looks like the LUT on 25% transparency.

Here is a still from the original video.
Original.jpeg
Original Image
Original.jpeg (958.37 KiB) Viewed 6885 times


Here is a still from Davinci with the desired look.
LUT_Out.jpeg
LUT_Out.jpeg (941.25 KiB) Viewed 6885 times


Here is when I use a LUT generated from the desired look above.
LUT_In.jpeg
LUT_In.jpeg (939.51 KiB) Viewed 6885 times


Any ideas on why this is happening?
Jordan Oliver - Salt Lake City, Utah
Offline

Jordan Oliver

  • Posts: 40
  • Joined: Wed Apr 09, 2014 10:50 pm

Re: LUTs Not Exporting Correctly

PostMon May 21, 2018 9:09 pm

And here is the LUT when used in Final Cut Pro X.
LUT_FCPX.jpg
LUT_FCPX.jpg (667.11 KiB) Viewed 6777 times
Jordan Oliver - Salt Lake City, Utah
Offline
User avatar

Marc Wielage

  • Posts: 11016
  • Joined: Fri Oct 18, 2013 2:46 am
  • Location: Hollywood, USA

Re: LUTs Not Exporting Correctly

PostTue May 22, 2018 4:14 am

How was the LUT generated? If it was generated in Resolve, what specific controls were used? Be aware that only normal lift/gamma/gain, Contrast, Pivot, Log, Sat, Hue, Curves, and Tint apply -- no keys, no windows, no sharpening.

I would test the workflow with known test signals like SMPTE color bars and a grayscale pattern and see what happens. I would also avoid monitoring within Mac OS and instead use a color-managed output to a calibrated display so that you know what's actually happening to the signal (vs. what the OS does to it).
marc wielage, csi • VP/color & workflow • chroma | hollywood
Offline

Sam Steti

  • Posts: 2498
  • Joined: Tue Jun 17, 2014 7:29 am
  • Location: France

Re: LUTs Not Exporting Correctly

PostTue May 22, 2018 8:27 am

No secondary hmm ? Like color boost, temp, ...
*MacMini M1 16 Go - Ext nvme SSDs on TB3 - 14 To HD in 2 x 4 disks USB3 towers
*Legacy MacPro 8core Xeons, 32 Go ram, 2 x gtx 980 ti, 3SSDs including RAID
*Resolve Studio everywhere, Fusion Studio too
*https://www.buymeacoffee.com/videorhin
Offline

Hendrik Proosa

  • Posts: 3034
  • Joined: Wed Aug 22, 2012 6:53 am
  • Location: Estonia

Re: LUTs Not Exporting Correctly

PostTue May 22, 2018 9:06 am

The easiest way to think of what LUT in theory can do and what not is imho this: LUT can describe non-spatial color transforms only. Which automatically means no masks, no filters (sharpening, blurring etc) and so on that rely either on pixel location in image or values of adjascent pixels.

LUT also has limited range, where certain input value range is mapped to certain output value range (usually both normalized 0.0-1.0), so open-ended values like linear float data must be clipped or shaped depending on use case.
I do stuff.
Offline
User avatar

Marc Wielage

  • Posts: 11016
  • Joined: Fri Oct 18, 2013 2:46 am
  • Location: Hollywood, USA

Re: LUTs Not Exporting Correctly

PostWed May 23, 2018 1:49 am

Sam Steti wrote:No secondary hmm ? Like color boost, temp, ...

Those can work -- all the normal LGG and Log controls are allowed. As it says in the manual on page 880:

"When exporting a LUT, any nodes that use Windows or OpenFX will be ignored along with all corrections made within these nodes. All other nodes with Primaries palette and Custom Curves palette adjustments that can be translated into a LUT will have their combined result translated into a LUT. For any nodes that mix supported and unsupported adjustments for LUT export (such as sharpening or blur filtering operations), the unsupported adjustments will simply be ignored."

Basically, no keys, windows, sharpening, or OFX. And that would particularly exclude Color Transform nodes and stuff like that. I try to keep the corrections very simple for exporting LUTs so I get essentially 80% of what I need, then when I get the shot back I apply the rest of what I need for the final.
marc wielage, csi • VP/color & workflow • chroma | hollywood
Offline

Sam Steti

  • Posts: 2498
  • Joined: Tue Jun 17, 2014 7:29 am
  • Location: France

Re: LUTs Not Exporting Correctly

PostWed May 23, 2018 7:48 am

Yep Marc, that's what I thought to (though it's a good idea to recall the manual lines), thank you for confirming it.
Now, in order to back up or exchange grades, I personally export .drx files anyway and use powergrades, not LUTs.
*MacMini M1 16 Go - Ext nvme SSDs on TB3 - 14 To HD in 2 x 4 disks USB3 towers
*Legacy MacPro 8core Xeons, 32 Go ram, 2 x gtx 980 ti, 3SSDs including RAID
*Resolve Studio everywhere, Fusion Studio too
*https://www.buymeacoffee.com/videorhin
Offline

Jordan Oliver

  • Posts: 40
  • Joined: Wed Apr 09, 2014 10:50 pm

Re: LUTs Not Exporting Correctly

PostThu May 24, 2018 4:48 pm

Thanks for the replies thus far.

I am aware that keys, windows, etc. don't carry over in the LUT. At it's most basic definition, I understand it to be a one to one exchange in values (Take color abc, change to xyz). Again, that's the most boiled down definition, acknowledging that it isn't THAT simple.

That being said, that still doesn't explain why I'm not getting any change in skin tones. The LUT, when applied, should take the same values that I changed in the original grade and apply them to those values in the new clip. Again, color abc to xyz.
Jordan Oliver - Salt Lake City, Utah
Offline
User avatar

Dwaine Maggart

Blackmagic Design

  • Posts: 11296
  • Joined: Wed Aug 22, 2012 2:53 pm

Re: LUTs Not Exporting Correctly

PostThu May 24, 2018 9:33 pm

I wasn't aware that Resolve .cube LUT's could be used in FCPX?

How are you making the LUT?
Dwaine Maggart
Blackmagic Design DaVinci Support
Offline

Jordan Oliver

  • Posts: 40
  • Joined: Wed Apr 09, 2014 10:50 pm

Re: LUTs Not Exporting Correctly

PostThu May 24, 2018 10:12 pm

Dwaine Maggart wrote:I wasn't aware that Resolve .cube LUT's could be used in FCPX?

How are you making the LUT?


Yeah, in one of the more recent updates FCPX added a "Custom LUT" effect. In the past, I had used the "LUT Utility" from Color Grading Central.

I'm generating the LUT just through right-clicking the clip and then selecting "Generate 3D LUT (CUBE)".
Jordan Oliver - Salt Lake City, Utah
Offline
User avatar

Dwaine Maggart

Blackmagic Design

  • Posts: 11296
  • Joined: Wed Aug 22, 2012 2:53 pm

Re: LUTs Not Exporting Correctly

PostThu May 24, 2018 10:16 pm

Seeing a Project Export drp of the project you generated the LUT from would be helpful.
Dwaine Maggart
Blackmagic Design DaVinci Support
Offline

Jordan Oliver

  • Posts: 40
  • Joined: Wed Apr 09, 2014 10:50 pm

Re: LUTs Not Exporting Correctly

PostThu May 24, 2018 10:24 pm

Dwaine Maggart wrote:Seeing a Project Export drp of the project you generated the LUT from would be helpful.


You bet. Link below.

https://we.tl/CD9lu3TC8X
Jordan Oliver - Salt Lake City, Utah
Offline
User avatar

Dwaine Maggart

Blackmagic Design

  • Posts: 11296
  • Joined: Wed Aug 22, 2012 2:53 pm

Re: LUTs Not Exporting Correctly

PostThu May 24, 2018 11:04 pm

To be clear, you are making a LUT from that 8 node grade?

It has keys and secondary qualifiers in it. It seems a bit too complex to expect a useful LUT out of...
Dwaine Maggart
Blackmagic Design DaVinci Support
Offline

Peter Chamberlain

Blackmagic Design

  • Posts: 13936
  • Joined: Wed Aug 22, 2012 7:08 am

Re: LUTs Not Exporting Correctly

PostFri May 25, 2018 1:07 am

Jordan, considering luts should only have primary grades, your example is not viable.
DaVinci Resolve Product Manager
Offline
User avatar

Marc Wielage

  • Posts: 11016
  • Joined: Fri Oct 18, 2013 2:46 am
  • Location: Hollywood, USA

Re: LUTs Not Exporting Correctly

PostFri May 25, 2018 2:59 am

One thing that never hurts is to export the LUT, then from within Resolve, park on the scene in question. Create a new version, hit "Reset All Grades and Nodes," then import the LUT and apply it to the shot. When you switch back and forth using Previous/Next Version, the shot should be absolutely unchanged. Once you've verified that, you can hand the LUT off to whoever and know it's good. This is pretty standard for VFX workflows.

I wouldn't want to have to do it shot-by-shot with Premiere or Avid or FCPX, but it "theoretically" could be done.
marc wielage, csi • VP/color & workflow • chroma | hollywood
Offline

Garfunkle37

  • Posts: 4
  • Joined: Sun Dec 29, 2019 1:51 am
  • Real Name: Joel Famularo

Re: LUTs Not Exporting Correctly

PostSun Dec 29, 2019 1:53 am

Marc Wielage wrote:How was the LUT generated? If it was generated in Resolve, what specific controls were used? Be aware that only normal lift/gamma/gain, Contrast, Pivot, Log, Sat, Hue, Curves, and Tint apply -- no keys, no windows, no sharpening.

I would test the workflow with known test signals like SMPTE color bars and a grayscale pattern and see what happens. I would also avoid monitoring within Mac OS and instead use a color-managed output to a calibrated display so that you know what's actually happening to the signal (vs. what the OS does to it).


What about HSL and Qualifier adjustments? Should they be able to be exported through a lut?

Return to DaVinci Resolve

Who is online

Users browsing this forum: Bing [Bot] and 157 guests