edited - Da Vinci Studio 15.2 Fusion works with Oculus Rift

Get answers to your questions about color grading, editing and finishing with DaVinci Resolve.
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Gabriele Gelfo

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edited - Da Vinci Studio 15.2 Fusion works with Oculus Rift

PostTue Nov 20, 2018 3:08 pm

Dear Blackmagic programmers,

I'd like to understand if my Da Vinci Studio 15.2 Fusion works with my Oculus Rift.
I tried everything but I can't visualize any preview inside my VR headset.
I need to know what features are already implemented what not and if I have to stuck with Premiere Pro until you add everything I need to edit 360° videos.

regards
n°1 iMac Retina 5K 27 Late 2014 - i7 4GHz - 32GB - R9 M295X 4GB
n°4 Windows 10 workstations with 4xTitans 6GB, 4xTitans X 12GB, 4xGTX1080s 8GB, 2xGTX1080Ti 11GB - i7 processors 3.2 Ghz - 24GB
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JPOwens

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Re: Yes or No?

PostTue Nov 20, 2018 5:42 pm

You need a better Thread Title. Y or N (in the Facebook troll era) sounds like clickbait. With no experience trying to get a VR display to work, I'd imagine that you would need to bridge some sort of 3D output via a Blackmagic device, just like every other display outside of the User Interface.

jPo, CSI
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Gabriele Gelfo

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Re: edited - Da Vinci Studio 15.2 Fusion works with Oculus R

PostWed Nov 21, 2018 8:25 pm

Who doesn't own an Oculus Rift can't understand.

Within Premiere Pro I can use my Oculus Rift and have a 360° preview inside my vr headset. I'd like to have the same feature in Fusion embedded in DaVinci Resolve Studio 15.2

I understand that all Resolve users are colorists and probably not interested in this feature.

The fact is that 360° videos are growing.

regards.
n°1 iMac Retina 5K 27 Late 2014 - i7 4GHz - 32GB - R9 M295X 4GB
n°4 Windows 10 workstations with 4xTitans 6GB, 4xTitans X 12GB, 4xGTX1080s 8GB, 2xGTX1080Ti 11GB - i7 processors 3.2 Ghz - 24GB
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