Wed Jul 29, 2015 6:13 am
Hi Dave,
The long answer, if you're interested. I hope I don't get you confused. I'm an audio engineer by trade.
Yes, my level suggestions pertain to headroom. What would be important to know is whether the URSA has 24-bit converters (I record with a dual system, so I know mine do). At 24 bits, you have enough sampling detail to record (and work) as low as needed with zero quality loss.
The slightly more technical reasons for recording lower has to do with analogue levels. The analogue level reference in, say, mixing desks, audio outboard, etc, is +4dBu (note the "u" at the end), which is another way to say that the analogue meter on it will display 0 VU (volume units, i.e. target reference volume) at 1.23 Volts, measured from a 1kHz sinewave. This is the point where the analogue electronics behave well. Of course, most equipment, like the mic preamps in the URSA, can go much higher without distorting. Other audio gear exhibits a kind of pleasant distortion at this super-hot range. Bear in mind, this is used for music recording purposes, and would probably sound bad for lav mics or shotguns on booms.
The point is that converters are universally designed to accept much higher levels than +4dBu, both for the possibility of overdriving, as well as to provide some good headroom. They meter on a different scale, called dBFS (dB full-scale), which means simply "how many dB before clipping". So, a typical consumer level AD converter would be calibrated at -14dBFS, meaning that when its meter is -14, the reference level at its input is the nominal standard of 1.23 volts (otherwise known as +4dBu, displayed on analogue equipment as 0VU). A high end converter can be calibrated even lower, -18, or -22 dBFS, in which case the nominal level is achieved there.
The converter does not care if the audio is at nominal level. Most decent ones are perfectly linear above the usually ridiculously low noise floor (waaaay better than what your mic and preamp does in terms of SNR). However, the URSA also has mic preamps plugged into it, and there is no way to monitor the analogue level between the preamp and the converter (both internal components). In this case, most people would assume the -14dBFS standard, to get the preamp to 0VU, and thus using it at its best.
On the playback side, the level of an audio file depends on the DA converter (i.e. your audio interface, or the DA inside your, say, Ultrastudio, or whatever you're connecting your audio desk, amp, or powered speakers to). If that has the same calibration, then a -14dBFS file will land right on the Unity mark on your mixer, with no gain adjustments. Amps and powered speakers can handle quite a bit more with no problems. My setup, for example, uses -18dBFS converters, that feed an analogue desk. If I then want to manipulate the volume I'm listening to, I'm using the monitor controller on the desk, but that is now getting a clean signal. If I output something from iTunes at full blast, it immediately hits the reds on my desk.
The -6dBFS for final mixes is entirely arbitrary. It turns out that for most material, peaking at -6 means that most of the normal levels are at about -14, always depending on compression. Remember, -14 is not meant as a maximum, but as an average. It's perfectly ok to go higher, that's what headroom is for, to be used. My mastering guy usually turns those down some more, to fit the calibration of his system.
So, you see, digital levels don't mean much by themselves. It depends on your system's calibration, much of it you can't change. For the URSA, the best thing would be to connect a line level signal at +4dBu, and see where the meter lands. Then, use that as your reference level for the mic preamps, i.e. the average point around which your meter should move; it's ok for transients to go above that, as long as you don't see that red.
For the editing, the best thing would be to mix your sound in an audio app (export an OMF or AAF from Vegas, with a ref video proxy render and all the audio files separate). You'll have a much easier time, more tracks, better editing capabilities for sync etc, sample-accuracy, proper meters, demonising plugins, and the ability to scale the waveforms at will. Then you mix your audio to a single stereo file (-6dB if you go to a mastering house with it, -1 for web delivery, dolby levels if you're doing it for cinema, whatever is relevant) and combine with your master image sequence for final output.
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