Hi there,
I just ended a looong race made of 4 multicam projects that started up in end of June... I had to be very quick and efficient, no time to lose.
Even if I've been cutting multicam for years and years, I admit Resolve indeed lacks some tiny features which would save time.
Here's a summary of the workflow :
1/ I sync angles and audio in Plural Eyes. I know Resolve can do it based on audio but it had always been a mess when I tried, so I let Plural eyes do a job it perfectly knows.
BTW it's funny : on FCP7 there was no sync based on audio tracks and I used to manually sync with in points for years, though I had Plural Eyes yet. Now that Resolve is supposed to be able to do it right with audio (but doesn't for me), I use PE PE is super simple, super efficient, super quick, you can throw anything in the main window... I wonder why I didn't use it sooner... Whatever...
2/ XML exported from PE and opened in Resolve results in stacked tracks. Then I choose a random moment around the beginning in the TL where every tracks are involved, and generally put a marker on the TL
a> I open (match frame) every track in the viewer and note their own TC
b> I open them again from media pool, go to this very TC and put a marker on each track
c> I select them all and right click to make the multi file...
3/ If anything has to be fine tuned, "open in TL" will do it. I sometimes add an audio track on the multicam TL too... In the end, not using plural eyes would be the same, I would just manually sync.
Now, what I'd love above all in Resolve is the point 2 I wrote here :
viewtopic.php?f=21&t=60829&p=347431#p347431 , that's to say jog in the viewer to resync potential drifts (often for a few images only). I also found a link to my good old FCP7 which describes that, at the bottom of this page ("Resynchronizing Angles in the Viewer") :
https://documentation.apple.com/en/fina ... tasks=true