Mon Sep 24, 2018 11:07 pm
++1 for this.
Although Resolve was designed primarily for professional editors (often focused on 24fps) the reality is that it's now being used by a wide range of editors (pro and amateur) who, like myself, end up using quite a variety of frame rates, depending on the actual composition, the cameras available and the look we're going for.
It's *really* handy (for example) if we can take a 60fps timeline and render it at 30fps or (for YouTube) perhaps a 25fps timeline and render it at 50fps (seems to give fewer compression artifacts for the same bitrate when YT re-encodes it to VP9), etc, etc.
As Resolve becomes a more powerful and general-purpose tool it would be a shame not to support the new markets that are embracing it.
Resolve 18.1 Studio, Fusion 9 Studio
CPU: i7 8700, OS: Windows 10 32GB RAM, GPU: RTX3060
I'm refugee from Sony Vegas slicing video for my YouTube channels.