IPP2 update in camera raw

Get answers to your questions about color grading, editing and finishing with DaVinci Resolve.
  • Author
  • Message
Offline

Balaji Gopal

  • Posts: 212
  • Joined: Thu Jun 04, 2015 8:54 am

IPP2 update in camera raw

PostWed Apr 12, 2017 10:30 am

Any update on implementing IPP2 update in Camera Raw setting for Red footages?
Offline
User avatar

Miltos Pilalitos

  • Posts: 716
  • Joined: Wed Nov 12, 2014 12:42 am
  • Location: Athens, Greece

Re: IPP2 update in camera raw

PostThu Apr 13, 2017 11:56 am

Looking for this as well. Just tried it in REDCINE and it is amazing. It will simplify a lot the process of grading RED RAW footage in Davinci.
Windows 10 x64 • Threadripper 1950x • 64GB RAM • RTX 4090 24GB • Latest Nvidia drivers
Fusioneer since Fu4.0 • Resolver since v9
Offline

Ben Richardson

  • Posts: 3
  • Joined: Sun Apr 16, 2017 2:03 pm

Re: IPP2 update in camera raw

PostSat May 13, 2017 6:27 am

Any update on this?
Offline

Charles Boileau

  • Posts: 94
  • Joined: Wed Mar 06, 2013 4:46 pm

Re: IPP2 update in camera raw

PostWed May 24, 2017 6:45 pm

It seems that you can access IPP 2 by using RedWideGamutRGB and Lo3g10.

You can get the LUts here on the RED website:

https://www.red.com/downloads/58de98eff77f300ebe00053f

What I would like to know is: will it ever be implemented like ARRIRAW? AKA Less options in the Camera ARw panel?

Thanks!
Charles Boileau
Colorist
www.post-moderne.com
Montreal, Québec
Offline

Ben Richardson

  • Posts: 3
  • Joined: Sun Apr 16, 2017 2:03 pm

Re: IPP2 update in camera raw

PostWed May 24, 2017 8:40 pm

Charles Boileau wrote:What I would like to know is: will it ever be implemented like ARRIRAW? AKA Less options in the Camera Raw panel?


The new IPP2 workflow does exactly this. It's now designed as a three stage pipeline. See the white paper here: http://www.red.com/downloads/58de8ef92325b41b45000543

Stage 1. is Primary Raw Development (debayer) with conversion to RedWideGamutRGB and encoding to Log3G10, with just ISO, exposure (effectively doing the same thing), and white balance (kelvin and tint). This step gets us to a single, standardized log space for all RED footage going forward*. While this step is more-or-less available in the current SDK in Resolve, it should be noted that the new IPP2 demosaicing algorithm appears to genuinely retain an additional stop of unclipped highlight information when compared with previous versions. Until that new SDK is incorporated in Resolve, this additional benefit is only available in the Beta version of REDCINE-X PRO, currently BUILD 50 BETA 1: http://www.red.com/downloads/4f56854e6261f95a570006af

Stage 2. is a "Grading" stage, designed for CDL or the application of "creative" 3D LUTs, operating on that Log3G10 encoded material.

Stage 3. is an Output Transform with gamut mapping to the appropriate output color space, tone mapping, highlight roll-off, gamma, and SDR/HDR options. In a "pure" IPP2 workflow – such as in REDCINE-X PRO, via SDK, or in-camera in Helium model cameras (due to additional required hardware not in Dragon models) – this step is executed as math. In a less "pure" but equally effective workflow, the Output Transforms can be encapsulated as LUTs, which is what RED has supplied here, targeting Rec.709, as the IPP2 OUTPUT PRESETS: http://www.red.com/downloads?category=Other&release=beta . These LUTs can also be combined with upstream "creative" LUTs from use in non-"pure" IPP2 workflows, and for use in Dragon sensor cameras.

Ultimately this means that all Red footage going forward will be standardized after debayer into a single, well defined log space, and all subsequent contrast and gamut decisions are separated from that step. This allows for a workflow where creative work (done in log space) and output transform decisions are separate, and I'll be interested to see how well that works in practice. It also implies that for a "full" IPP2 workflow as designed, Resolve will need to somehow separate the first stage into the Camera Raw tab, and the third stage (the Output Transforms) will become available as a node-based operation, or in some other downstream way.

In the meantime, a LUT-based IPP2 workflow is entirely possible in Resolve, based on the supplied LUTs, but without the advantages of the final debayer algorithms. I hope that BlackMagic can get at least the new first stage into Resolve soon, as the improved highlight retention is terrific, and the later stages can be worked around for now. (In fairness, they are waiting on RED to release a final SDK, as even RED's own full IPP2 software is still beta.)

--
* All RedColor, DragonColor, and RedGamma variants, and RedLogFilm are retired as of IPP2. RedWideGamutRGB and Log3G10 are the whole deal now.
Last edited by Tony Rivera on Wed May 24, 2017 9:35 pm, edited 1 time in total.
Reason: Edited post for URL additions
Offline

Dominic Boudreault

  • Posts: 3
  • Joined: Sun Jun 11, 2017 11:50 am

Re: IPP2 update in camera raw

PostSun Jun 11, 2017 11:53 am

Excited for IPP2 to be integrated into Resolve as well!

Return to DaVinci Resolve

Who is online

Users browsing this forum: minalor, panos_mts, Sander de Regt and 113 guests