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Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Fri Apr 21, 2017 12:52 pm
by Maarten Eshuis
I'm looking for a way to connect a Samsung Galaxy Gear VR as output of an UltraStudio 4K.

Anybody?

Re: Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Fri Apr 21, 2017 6:28 pm
by Andrew Kolakowski
Back 2 years or so I created a workflow which allowed to work in Nuke and have realtime preview in Oculus. It was a big thing back then and kept as a secret :)

As far as I understand Samsung Gear works with phone and phone is the screen driver, so it may not be possible at all to have realtime preview from Resolve.
Phone's HDMI is in this case an output, not input, so this is the problem.
There maybe some other, clever way :)

With Oculus this is possible.

Re: Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Sat Apr 22, 2017 7:57 am
by Maarten Eshuis
Yep.. With Oculus it should be possible. But the Samsung screen has a very dif look than the Oculus.. It's been a real hassle to get the looks right without a proper ref display (Galaxy) Maybe an Oculus with an output LUT is trying worth.

Re: Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Sat Apr 22, 2017 11:44 am
by Fred Rodrigues
Without making a custom app for the phone this will be tough. You can get use this guide
https://www.howtogeek.com/279069/how-to ... pc-or-mac/
to extend your screen to your android device. You can do this directly with machine running resolve. You could output via your ultrastudio to a second computer that was running this software. There will be compression as the wireless display extension will compress the streamed signal.

Re: Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Sat Apr 22, 2017 12:26 pm
by Andrew Kolakowski
Yes, and there will be delay most likely.

Re: Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Sat Apr 22, 2017 12:28 pm
by Andrew Kolakowski
Maarten Eshuis wrote:Yep.. With Oculus it should be possible. But the Samsung screen has a very dif look than the Oculus.. It's been a real hassle to get the looks right without a proper ref display (Galaxy) Maybe an Oculus with an output LUT is trying worth.


Well, grade to Rec.709, find offset by test and try and then create a LUT for the correction.
Another issue as we found with Oculus- at the time screens had quite big difference, so it wasn't so easy to make it look good on many devices.

Re: Connecting a Samsung Galaxy Gear VR to Resolve Studio

PostPosted: Sat Apr 22, 2017 4:27 pm
by Maarten Eshuis
@fred
Thanks!

@andrew
What I was thinking of indeed.