Wed Aug 23, 2017 2:57 pm
I'm fairly new to using Resolve, and I've yet to run into this issue yet, but I'm currently having a problem where Resolve will not render or display video, and it continues to return the message to me, GPU memory is Full. I have 5 nodes and am using motion blur, 2 nodes with qualifiers and masks, no tracking. Some tactics that I've already tried are turning on Proxy Mode to both half and quarter resolution, setting the render cache to smart, and disabling "Use GPU for Red Debayer" and "Use Display GPU for Compute"
The project I'm currently in literally has one shot that I'm trying to color correct. It is a UHD, XAVC Mpeg 4 clip, shot in UHD on the Sony FS5. I've got to imagine that Resolve has to be able to handle a timeline full of clips, so having 1 clip causing me this many issues seems weird. My macpro is completely maxed out, here are the specs.
Davinci Resolve 12.5
OSX10.12.6
MacPro 12 Core 2.7GHz Intel Xeon E5
4X16,64GB RAM
2 - AMD FirePro D700 6144MB Graphics Cards
Any help would be greatly appreciated.