BlokusPokus wrote:Update:
So, I got the 32" UHD 4K monitor and things are working great now. Both monitors set at the recommended 150% Windows scaling works right out of the box- no issues.
However, 150% felt a little large for me on the 32", so I tried going with 125% instead- Davinci was not happy with that setting and scaled to 100% (tiny menu) instead.
I did find a workaround, which is working for now (maybe I should reboot before writing this:-))
Steps I took (your mileage may vary):
1) Close Davinci Resolve
2) Set to 125% scaling in Windows
3) Go to the Davinci application icon
4) Right-click icon and select: Properties > Compatability > Change High DPI Settings
Here:
5) Check "Program DPI" > "Use this setting to fix....."
6) "Use the DPI that is set for my main display when...." > "I open this program"
7) Check "High DPI scale overrride" > "High DPI sdcaling behaviour" > "System"
8) Log off Windows
9) Log back into Windows
10) OPen Davinci Resolve
Now working great at 125%. Menu fonts are still small on 32", but not ridiculously small and with plenty of room on screen for timeline, monitors, etc.
Hope this may help someone.
Best,
Oliver
Unfortunately, this did not work for me. Purchasing a cheap 4k monitor seems to be the only way around this flaw.
Resolve may not be designed to be used with multiple monitors of varying resolutions, but it will be 2022 in a couple of days and I think a reasonable question is shouldn't it be ~5 years after users pointed this out as a usability flaw?
There are many scenarios someone would want/need to use multiple varied-resolution displays to operate an editing program.
At this point I assume there's some core component of Resolve that prohibits a solution here.