- Posts: 52
- Joined: Tue Mar 31, 2015 4:32 pm
Hello,
i know this is an old discussion from don't know when....
BUT, i got the same problem in Resolve 12, 14 and now 15.2. It's about playback performance issues with Display LUTs.
I tried all kinds of different configurations and narrowed it down to this:
When i use a LUT on the "3D Video Monitor" it works when Color Viewer AND Scopes use "Use Video Monitor Selection". When i choose "No LUT selected" for Color Viewer and/or Scopes the playback goes down to 11fps even without grades.
When i turn on "Hide UI overlays" it works again but also the Viewer AND the Scopes display a different image then. I guess it's the image with the Monitor LUT applied. This is creating a wrong image!
I use the Monitor LUT for the display calibration LUT and want the Color Viewer and especially the Scopes UNTOUCHED!
I had this problem for some time and never really worked through all the settings to actually find out the cause. I have one machine where i need the Display LUT because i use a non hardware calibration screen here... The other machine doesn't have the issue because i use a hardware LUT...
That's why i never really understood whre the problem came from until i tried all combinations...
So again:
Monitor: NO LUT ,Color Viewer/Scopes:Use Video Monitor Selection = OK
Monitor: LUT ,Color Viewer/Scopes:Use Video Monitor Selection = OK
Monitor: NO LUT ,Color Viewer/Scopes:NO LUT = BAD
Monitor: LUT ,Color Viewer/Scopes:NO LUT = BAD
Monitor: LUT ,Color Viewer/Scopes:NO LUT, Hide UI Overlays = OK, but wrong Color Viewer/Scopes
So it is mainly dependend on "Use Video Monitor Selection"... or the fact that whenever you use a DIFFERENT LUT setting on Monitor and ColorViewer/Scopes the playback framerate drops.
Could you please try to replicate this?
Thank You!
i know this is an old discussion from don't know when....
BUT, i got the same problem in Resolve 12, 14 and now 15.2. It's about playback performance issues with Display LUTs.
I tried all kinds of different configurations and narrowed it down to this:
When i use a LUT on the "3D Video Monitor" it works when Color Viewer AND Scopes use "Use Video Monitor Selection". When i choose "No LUT selected" for Color Viewer and/or Scopes the playback goes down to 11fps even without grades.
When i turn on "Hide UI overlays" it works again but also the Viewer AND the Scopes display a different image then. I guess it's the image with the Monitor LUT applied. This is creating a wrong image!
I use the Monitor LUT for the display calibration LUT and want the Color Viewer and especially the Scopes UNTOUCHED!
I had this problem for some time and never really worked through all the settings to actually find out the cause. I have one machine where i need the Display LUT because i use a non hardware calibration screen here... The other machine doesn't have the issue because i use a hardware LUT...
That's why i never really understood whre the problem came from until i tried all combinations...
So again:
Monitor: NO LUT ,Color Viewer/Scopes:Use Video Monitor Selection = OK
Monitor: LUT ,Color Viewer/Scopes:Use Video Monitor Selection = OK
Monitor: NO LUT ,Color Viewer/Scopes:NO LUT = BAD
Monitor: LUT ,Color Viewer/Scopes:NO LUT = BAD
Monitor: LUT ,Color Viewer/Scopes:NO LUT, Hide UI Overlays = OK, but wrong Color Viewer/Scopes
So it is mainly dependend on "Use Video Monitor Selection"... or the fact that whenever you use a DIFFERENT LUT setting on Monitor and ColorViewer/Scopes the playback framerate drops.
Could you please try to replicate this?
Thank You!
--
PC:Resolve 18.5 - Tangent Wave - Speed Editor-Win11-AMD RYZEN 9-12 cores 64GB-RTX 4060 TI 16GB
Laptop: DR 18.5 / i7 Quad 16GB / GTX 860m
Macbook Air M1
PC:Resolve 18.5 - Tangent Wave - Speed Editor-Win11-AMD RYZEN 9-12 cores 64GB-RTX 4060 TI 16GB
Laptop: DR 18.5 / i7 Quad 16GB / GTX 860m
Macbook Air M1