serial node corrections: “destructive” or not?
Posted: Sat Jan 12, 2019 3:10 am
Trying to wrap my head around the way this aspect of serial nodes works. Let’s say you have a shot. In one node youve desaturated it and pushed the overall color toward red. In the next (serial) node you jack the saturation way up and push overall color toward blue. Never mind that you would probabiy never do this in real life; what I want to know is, are you basically just pushing the color and values of those pixels around just like if you had done all the above operations in the same node (effectively negating the red/desat with the blue/super sat? Or is it as if youd exported it after the first node, then brought it back in as a new file and added the second node’s operations to that new file/raw footage? In other words are extreme counter moves like that likely to add noise artifacts etc. or does the program ultimately know it’s working off the same piece of raw footage from the media pool and only add/subtract etc. the values it need to to get to the final result?
I understand there are certain instances where it IS destructive, like if you crushed blacks or clipped highlights in one node and then work on them in the next node, you are now working off those clipped values just like if the raw footage had them. At least I think that’s right.
I understand there are certain instances where it IS destructive, like if you crushed blacks or clipped highlights in one node and then work on them in the next node, you are now working off those clipped values just like if the raw footage had them. At least I think that’s right.