Trensharo wrote:Let me worry about what's for me, and you worry about your post customers.
Bear in mind that when people ask for free advice on the internet, sometimes the answers you get may not be what you expect or what you'd prefer to hear, but it doesn't make the advice wrong. More people than me have told you the same thing in different ways, so I think the weight of rationality is on our side. Variable frame rates and H.264 are just awful for post (meaning editing, sound mixing, and distribution), and there is no easy way around that.
Trensharo wrote:so the only reason many of us amateurs are here is because Resolve seems to be making a push to get into the prosumer market via Youtube, where we use many of these tools every day. They don't have too do this, but I'm here to encourage Resolve to find a way to support these VFR issues because there's a lot of us that need them and what Resolve can provide.
There's always the point where you're just asking for something unreasonable and uncommercial. It's kind of like telling Tesla, "hey, I'd love to buy one of your $120,000 electric cars, but I've only got $10,000. Can you make me a $10,000 version with most of the same functionality as the big cars? You'd sell a lot of them!"
There's a point where you're outside the intended market that Resolve is trying to appeal to. I think an application that records video games is already so highly-specialized, it's beyond what cinematographers, TV show producers, filmmakers, film students, commercial people, and people shooting shorts for YouTube need.
Several people have provided the correct answer -- convert the H.264 variable-framerate material to an easier codec, like DNxHD or DNxHR 60fps constant-framerate -- and that will absolutely work. If you don't do that, the system is going to throw up under the strain of having to convert the footage AND make all the changes you want (editing and color) in the session. You can take our word for it, or you can ignore it at your own peril -- it's totally your choice.