- Posts: 160
- Joined: Wed Aug 03, 2016 4:53 pm
This is a Camera node with an attached imageplane. The camera's "Image" tab is visible when you connect an image to the Camera3D.ImageInput connection.
- Code: Select all
{
Tools = ordered() {
Camera3D1 = Camera3D {
CtrlWZoom = false,
Inputs = {
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
ControlVis = Input { Value = 1, },
IDepth = Input { Value = 128.404255319149, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
ImageInput = Input {
SourceOp = "Background1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 2238, 184 } },
},
Note1 = Note {
Inputs = {
Comments = Input { Value = "This is a Camera node with an attached imageplane. The camera's \"Image\" tab is visible when you connect an image to the Camera3D.ImageInput connection.", }
},
ViewInfo = StickyNoteInfo {
Pos = { 2057, 39 },
Flags = {
Expanded = true
},
Size = { 331, 97.3 }
},
},
Background1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Corner" }, },
TopLeftRed = Input { Value = 1, },
TopRightRed = Input { Value = 0.0182926829268293, },
TopRightGreen = Input { Value = 1, },
BottomLeftBlue = Input { Value = 1, },
BottomRightRed = Input { Value = 1, },
BottomRightBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 2086, 184 } },
}
}
}
The Project3D node allows you to create matte painted backgrounds from multiple images by pushing (projecting) a texture map onto a polygon mesh in the scene. You need to connect a catcher node to the mesh to make this approach work.
This process is covered in the following classic Eyeon era Fusion tutorial video:
CompFu (Stefan Ihringer) has also created a Fusion tutorial video on using multiple projection nodes at the same time: