- Posts: 291
- Joined: Fri Jan 23, 2015 10:08 pm
Hi,
AFAIK, Fusion doesn't handle Multilayer OpenEXRs the same way Nuke does. So in order to use them I have always used the split EXR script, which works like a charm, but with one problem. If, for any reason, I decided to change the name or the location of that file, I would have to change it on all the duplicated copies of the Loader, or maybe open the comp in a text editor, then find and replace all instance of that file.
This is why I personally reverted to using single EXRs, since, at least for me, they seemed easier to handle.
However, today, I stumbled upon this on the Fusion website:
Does that mean there is a way to use multilayer EXRs without needing to duplicate the file like the split EXR script does? How can I 'branch' each pass in the node tree without duplicating?
AFAIK, Fusion doesn't handle Multilayer OpenEXRs the same way Nuke does. So in order to use them I have always used the split EXR script, which works like a charm, but with one problem. If, for any reason, I decided to change the name or the location of that file, I would have to change it on all the duplicated copies of the Loader, or maybe open the comp in a text editor, then find and replace all instance of that file.
This is why I personally reverted to using single EXRs, since, at least for me, they seemed easier to handle.
However, today, I stumbled upon this on the Fusion website:
A single EXR file can represent the diffuse pass, specular pass, normals, world position and many more! Since each pass can branch off in the node tree, artists have complete control over how each one is used without needless duplication!
Does that mean there is a way to use multilayer EXRs without needing to duplicate the file like the split EXR script does? How can I 'branch' each pass in the node tree without duplicating?
System specs:
Resolve Studio version: 16.1.0.055
Fusion Studio version: 9.0.2
OS: CentOS 7
CPU: Intel i7-4790k 4GHz Quad-Core
RAM: 32GB
GPU: NVIDIA GeForce 1080 Ti 11GB
Resolve Studio version: 16.1.0.055
Fusion Studio version: 9.0.2
OS: CentOS 7
CPU: Intel i7-4790k 4GHz Quad-Core
RAM: 32GB
GPU: NVIDIA GeForce 1080 Ti 11GB