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- Joined: Wed Jul 19, 2017 8:54 pm
Nicolo Regalbuto wrote:What is the point of importing geometry into the compositor and re-rendering? I don't understand it at all. Why would somebody use the Fusion renderer instead of Renderman or whatever? What do you gain?
Fusion's 3D workspace is great for quickly adding things like motion graphics elements to a shot, basic particles and effects, or other elements that don't require the advanced features of a production renderer like V-Ray, RenderMan or Arnold.
Not all 3D elements in a composite need the look of a bi-directional pathtracer with global illumination. As an example, if you used a surface shader or an environment mapped reflective material on an object in a production renderer then you could get the exact same quality of output in near real-time using Fusion's renderer.
If you wanted to add rain, snow, fog, or haze ontop of your live action footage, you could load in low resolution stand-in meshes into Fusion's 3D workspace and those meshes could interact with Fusion's particles system. Fusion's renderer would allow for a far higher degree of interactivity for the compositor then having to get a different artist to re-render those same CG elements multiple times as a shot changes.
If you tracked a video clip in SynthEyes you can then use Fusion's 3D environment to precisely place greenscreen keyed elements at their correct location in the shot using using the footage mapped on an image plane that stays locked in their correct location during a tracking camera move. Having the ability to load in photogrammetry generated mesh elements into the Fusion scene or point clouds can be quite handy too.
A loaded in alembic/OBJ/FBX based polygon mesh in Fusion's 3D workspace could be used to provide an automatic masking effect which would cut down on the manual rotoscoping required.
Having 3D in a compositing package isn't meant to be used to replace a Maya/Max/Houdini based 3D artist's giant 1 billion polygon scene that has thousands of instanced objects. It is there to help a compositor quickly solve simple needs in a shot that might not need a dedicated 3D artist's help.