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Fusion 10 requests

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Andrew Larson

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Fusion 10 requests

PostThu Jan 11, 2018 3:53 pm

This is a pretty big request I know but I would love to see the addition of a PBR renderer.
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Chad Capeland

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Re: Fusion 10 requests

PostFri Jan 12, 2018 1:32 am

Do you have a specific need for that right now?
Chad Capeland
Indicated, LLC
www.floweffects.com
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Theodor Groeneboom

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Re: Fusion 10 requests

PostFri Jan 12, 2018 7:21 am

Chad, how's pEagleinabarrel coming along. I really need it for Fu 10.
http://groeneboom.org/
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Chad Capeland

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Re: Fusion 10 requests

PostFri Jan 12, 2018 2:13 pm

Theo, it's slow going. There's some components of the SDK related to particles and barrels that I thought were there that aren't, so have to build more stuff than I was planning on. But for PBR BRDF materials, we have what we need for both OpenGL and SW.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Max Seredkin

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Re: Fusion 10 requests

PostFri Jan 12, 2018 2:18 pm

I have a need for a Raytrace engine. Native or plug-in. And the need for this is 10 years already. With each release I expect this one above all.
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alan bovine

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Re: Fusion 10 requests

PostSat Jan 13, 2018 3:05 pm

oh boy you are using the wrong tool for the job if you've been waiting 10 years for a raytracer in fusion.
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Max Seredkin

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Re: Fusion 10 requests

PostSat Jan 13, 2018 9:30 pm

I am a motion designer. I do a lot of advertising. There was not a single project where I did not use native 3D fusion. A lot of packshot. Many product packages. Every time you need to do fake reflection, fake refraction or other fake interactions. I almost stopped using large 3D packages. because it's a long time and you do not see the result instantly. I try to do everything in Fusion. BMD - make a raytrace!
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Sander de Regt

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Re: Fusion 10 requests

PostSat Jan 13, 2018 9:48 pm

I almost stopped using large 3D packages. because it's a long time and you do not see the result instantly

The large 3D packages don't show their results instantly, because they raytrace.
As soon as you put a raytracer inside of Fusion, it will no longer be instant.
Sander de Regt

ShadowMaker SdR
The Netherlands
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Max Seredkin

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Re: Fusion 10 requests

PostSat Jan 13, 2018 10:15 pm

I do not mean speed of rendering. I'm talking about the speed of getting the final look of the frame. This is rather the speed of the Pipeline.

P.S. what's wrong with a combination of vray + Nuke? It's just an ocean of new opportunities.
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Chad Capeland

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Re: Fusion 10 requests

PostSun Jan 14, 2018 1:12 am

That's not a request for BDP, that's a request for Chaos Group.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Travis Schmiesing

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Re: Fusion 10 requests

PostSun Jan 14, 2018 2:26 am

Max Seredkin wrote:I almost stopped using large 3D packages. because it's a long time and you do not see the result instantly.


Have you tried rendering in a 3d package using something along the lines of Corona, VrayRT, or something along those lines. There are several render engines for 3d packages that will give you realtime feedback with finished quality look, especially if you are doing scenes with lighter weight geo like product packages.

...or rather than Blackmagic developing technology that they are not familiar with convince Chaos Group that it is worth their effort to develop for Fusion.
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Vladimir LaFortune

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Re: Fusion 10 requests

PostSun Jan 14, 2018 6:30 pm

I would not even bother with third party RT unless it's GPU based. Octane is super fast but it still requires few seconds to make the frame legible for anything in post on single high end Nvidia GPU.
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Aleksey Netyev

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Re: Fusion 10 requests

PostSun Jan 14, 2018 9:06 pm

1)
Possibility to add some nodes to work with sound (frequency of sound). Now sets of nodes of work with sound is very small.

2) Opportunity realtime rendering.
This option will open up very good functions and allow to develop your software in a new direction.

3) Additional options to work with particles.
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Ignacio de La Cierva

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Re: Fusion 10 requests

PostTue Jan 16, 2018 6:21 pm

+1 to audio data reading!

My two cents:

Independent UVMapping for different material channels.

For instance: Being able to texture difuse and bump with it's UV's, then add displace with its own UV's, then add transparency with it's own UV's too.

That would make Fusion a lot more self-sufficient or, at least, allow waaaay simpler compos.

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