Jump to: Board index » General » Fusion

Fusion 10 requests

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

Andrew Larson

  • Posts: 16
  • Joined: Thu Sep 10, 2015 10:08 pm
  • Location: New Orleans, LA

Fusion 10 requests

PostThu Jan 11, 2018 3:53 pm

This is a pretty big request I know but I would love to see the addition of a PBR renderer.
Offline

Chad Capeland

  • Posts: 1517
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Fusion 10 requests

PostFri Jan 12, 2018 1:32 am

Do you have a specific need for that right now?
Chad Capeland
Indicated, LLC
www.floweffects.com
Offline

Theodor Groeneboom

  • Posts: 149
  • Joined: Fri Jun 26, 2015 12:51 pm

Re: Fusion 10 requests

PostFri Jan 12, 2018 7:21 am

Chad, how's pEagleinabarrel coming along. I really need it for Fu 10.
http://groeneboom.org/
Offline

Chad Capeland

  • Posts: 1517
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Fusion 10 requests

PostFri Jan 12, 2018 2:13 pm

Theo, it's slow going. There's some components of the SDK related to particles and barrels that I thought were there that aren't, so have to build more stuff than I was planning on. But for PBR BRDF materials, we have what we need for both OpenGL and SW.
Chad Capeland
Indicated, LLC
www.floweffects.com
Offline

Max Seredkin

  • Posts: 5
  • Joined: Sat Jul 29, 2017 11:00 am

Re: Fusion 10 requests

PostFri Jan 12, 2018 2:18 pm

I have a need for a Raytrace engine. Native or plug-in. And the need for this is 10 years already. With each release I expect this one above all.
Offline

alan bovine

  • Posts: 37
  • Joined: Mon Aug 07, 2017 6:20 pm

Re: Fusion 10 requests

PostSat Jan 13, 2018 3:05 pm

oh boy you are using the wrong tool for the job if you've been waiting 10 years for a raytracer in fusion.
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
Offline

Max Seredkin

  • Posts: 5
  • Joined: Sat Jul 29, 2017 11:00 am

Re: Fusion 10 requests

PostSat Jan 13, 2018 9:30 pm

I am a motion designer. I do a lot of advertising. There was not a single project where I did not use native 3D fusion. A lot of packshot. Many product packages. Every time you need to do fake reflection, fake refraction or other fake interactions. I almost stopped using large 3D packages. because it's a long time and you do not see the result instantly. I try to do everything in Fusion. BMD - make a raytrace!
Offline

Sander de Regt

  • Posts: 677
  • Joined: Thu Nov 13, 2014 10:09 pm

Re: Fusion 10 requests

PostSat Jan 13, 2018 9:48 pm

I almost stopped using large 3D packages. because it's a long time and you do not see the result instantly

The large 3D packages don't show their results instantly, because they raytrace.
As soon as you put a raytracer inside of Fusion, it will no longer be instant.
Sander de Regt

ShadowMaker SdR
The Netherlands
Offline

Max Seredkin

  • Posts: 5
  • Joined: Sat Jul 29, 2017 11:00 am

Re: Fusion 10 requests

PostSat Jan 13, 2018 10:15 pm

I do not mean speed of rendering. I'm talking about the speed of getting the final look of the frame. This is rather the speed of the Pipeline.

P.S. what's wrong with a combination of vray + Nuke? It's just an ocean of new opportunities.
Offline

Chad Capeland

  • Posts: 1517
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Fusion 10 requests

PostSun Jan 14, 2018 1:12 am

That's not a request for BDP, that's a request for Chaos Group.
Chad Capeland
Indicated, LLC
www.floweffects.com
Offline

Travis Schmiesing

  • Posts: 77
  • Joined: Wed Oct 14, 2015 4:01 am

Re: Fusion 10 requests

PostSun Jan 14, 2018 2:26 am

Max Seredkin wrote:I almost stopped using large 3D packages. because it's a long time and you do not see the result instantly.


Have you tried rendering in a 3d package using something along the lines of Corona, VrayRT, or something along those lines. There are several render engines for 3d packages that will give you realtime feedback with finished quality look, especially if you are doing scenes with lighter weight geo like product packages.

...or rather than Blackmagic developing technology that they are not familiar with convince Chaos Group that it is worth their effort to develop for Fusion.
Offline

Vladimir LaFortune

  • Posts: 100
  • Joined: Mon Nov 17, 2014 3:37 am

Re: Fusion 10 requests

PostSun Jan 14, 2018 6:30 pm

I would not even bother with third party RT unless it's GPU based. Octane is super fast but it still requires few seconds to make the frame legible for anything in post on single high end Nvidia GPU.
Offline
User avatar

Aleksey Netyev

  • Posts: 5
  • Joined: Thu Dec 29, 2016 7:08 am

Re: Fusion 10 requests

PostSun Jan 14, 2018 9:06 pm

1)
Possibility to add some nodes to work with sound (frequency of sound). Now sets of nodes of work with sound is very small.

2) Opportunity realtime rendering.
This option will open up very good functions and allow to develop your software in a new direction.

3) Additional options to work with particles.
Offline

Ignacio de La Cierva

  • Posts: 159
  • Joined: Tue Apr 26, 2016 12:20 pm

Re: Fusion 10 requests

PostTue Jan 16, 2018 6:21 pm

+1 to audio data reading!

My two cents:

Independent UVMapping for different material channels.

For instance: Being able to texture difuse and bump with it's UV's, then add displace with its own UV's, then add transparency with it's own UV's too.

That would make Fusion a lot more self-sufficient or, at least, allow waaaay simpler compos.
Offline

Ignacio de La Cierva

  • Posts: 159
  • Joined: Tue Apr 26, 2016 12:20 pm

Re: Fusion 10 requests

PostFri Jan 19, 2018 2:39 pm

On particle rotation params, instead of a "Look at Camera" checkbox , we need "Look at": and then, if you check it on, a Node selector to choose who to follow, and axis selection, to choose alignment.


thanks
Offline

Dale Files

  • Posts: 2
  • Joined: Fri Jan 19, 2018 11:08 pm

Re: Fusion 10 requests

PostFri Jan 19, 2018 11:47 pm

I am new to the Blackmagic world, I have spent more time in Resolve over Fusion and now realiser that Fusion is what I needed.
I make audio visualisers. This is possible in Fusion.
I am limited to what I know, so I know I will learn more as I go, but from what I see online, it appears to be limited to what audio interaction it can do compared to the competition.
I am looking for something that rivals After Effects at this type of animation.
Can I request more in depth interaction with audio effected animation design?
I think this engine could easily be the new industry standard for graphic visualizers if it had more interaction with audio, it certainly wins on the animation front.
Offline

Todd Groves

  • Posts: 77
  • Joined: Fri Sep 15, 2017 1:24 am

Re: Fusion 10 requests

PostSat Jan 20, 2018 1:08 am

I would like a means of creating a clean Flow layout of the nodes. As in Nuke, you can create clean, 90 degree angled connections between nodes, so that the lines between nodes aren't shooting off in all different directions.

EDIT: While watching a Fusion tutorial, I found out you just hold ALT and click the connection between nodes to create an "elbow", thus allowing you to create a schematic type Flow layout. So...I guess this request has been met.
Attachments
NUKE_node_flow.png
NUKE_node_flow.png (29.79 KiB) Viewed 203 times
Offline

Todd Groves

  • Posts: 77
  • Joined: Fri Sep 15, 2017 1:24 am

Re: Fusion 10 requests

PostSat Jan 20, 2018 1:41 am

I would like to see the Polygon node be capable of containing multiple masks in one node, like Nuke has, as shown in this image.
What's nice about this setup, is that you can create multiple masks, and then use the "Root" as a point where you can attach a track.
Attachments
Roto_node_multiple_masks.jpg
Roto_node_multiple_masks.jpg (116.67 KiB) Viewed 198 times
Offline

Theodor Groeneboom

  • Posts: 149
  • Joined: Fri Jun 26, 2015 12:51 pm

Re: Fusion 10 requests

PostSat Jan 20, 2018 10:26 am

No, keep everything as seperate nodes is a philosophy that better suits fusion. Just stack your roto nodes one after the other and add a transform at the bottom for the same effect.
http://groeneboom.org/
Offline

Todd Groves

  • Posts: 77
  • Joined: Fri Sep 15, 2017 1:24 am

Re: Fusion 10 requests

PostSat Jan 20, 2018 2:23 pm

Theodor Groeneboom wrote:No, keep everything as seperate nodes is a philosophy that better suits fusion. Just stack your roto nodes one after the other and add a transform at the bottom for the same effect.


In a heavy comp nodes can get crowded. Why not give you the choice of using either a single mask node or multiple mask node? The roto node in Nuke allows you to use the Root folder as a transform point. You can also create multiple folders, with each folder acting as a transform point for masks you attach to that folder.

You’re insisting on an approach that takes up excessive space, not to mention creating redundancy. A well designed program caters to multiple workflows.
Offline

Theodor Groeneboom

  • Posts: 149
  • Joined: Fri Jun 26, 2015 12:51 pm

Re: Fusion 10 requests

PostSat Jan 20, 2018 3:32 pm

But it breaks the main philosophy of having a moduar approach to nodes! I'm quite familiar with Nuke's tools and lets just say the roto node is not a good example once you reach more than a few shapes. Its in fact quite common in production to use multiple roto nodes due to its inability to handle any significant amount shapes. Just check the nuke mailing list for rants on this very subject.

If multiple nodes are indeed bothering you (and how is it redundant?) ) due to the space, collaps them into a group. Stick a transform at the end and you've pretty much got a simiar setup.

Heck even use the paint to and set it to draw splines, you then get all the shapes in one node.

There ARE multiple workflows available to you....

PS. Bit of trivia, In Fu4 the roto shapes were stored on single nodes, which made for reusability much harder. And in 5 the broke the shapes free into individual tools...
http://groeneboom.org/
Offline

Todd Groves

  • Posts: 77
  • Joined: Fri Sep 15, 2017 1:24 am

Re: Fusion 10 requests

PostSat Jan 20, 2018 3:56 pm

Theodor Groeneboom wrote:If multiple nodes are indeed bothering you (and how is it redundant?) ) due to the space, collaps them into a group. Stick a transform at the end and you've pretty much got a simiar setup.


I'm new to Fusion, and I didn't know about the group choice. Very cool.

Regarding Nuke's roto node, there was a time a few versions ago when the node could not handle a lot of masks. But, that time passed a long time ago. I've had Nuke roto nodes with well over 30 masks in one node without any issue. The Foundry made a lot of improvements to roto in Nuke starting back in Nuke 8.

Thanks for the group tip!! :D
Offline

Martin Raw

  • Posts: 6
  • Joined: Tue Jan 17, 2017 5:22 pm

Re: Fusion 10 requests

PostSat Jan 20, 2018 4:13 pm

I would love to see some lens effects, glows and blurs able to be a match for Frischluft/ReelSmart/Sapphire etc.
Offline

alan bovine

  • Posts: 37
  • Joined: Mon Aug 07, 2017 6:20 pm

Re: Fusion 10 requests

PostSat Jan 20, 2018 5:34 pm

Most of the tools fram sapphire can be built by using fusion's native tools. Check out the various glows and blur macros out there for fu And if you need something like Sapphire, just buy Sapphire then :)

I agree with having a better custom kernel defocus effect like Frischluft's OutOfFocus node built in, as its a bread and butter tool for matching defocus to plates which isn't available to Fu. Esoteric glows are not.
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion

Return to Fusion

Who is online

Users browsing this forum: No registered users and 3 guests