- Posts: 3
- Joined: Fri Jul 20, 2018 8:47 pm
- Real Name: Bobby Ringuet
- Code: Select all
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 1,
Inputs = {
Number = Input {
SourceOp = "pEmitter1Number",
Source = "Value",
},
Lifespan = Input { Value = 400, },
Style = Input { Value = FuID { "ParticleStyleBlob" }, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Size"] = Input { Value = 5, },
},
ViewInfo = OperatorInfo { Pos = { 222, 26.5 } },
},
pEmitter1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 100, RH = { 0.333333333333333, 66.6666666666667 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.666666666666667, 33.3333333333333 }, Flags = { Linear = true } }
}
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender1 = pRender {
CtrlWZoom = false,
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 394, 22.5 } },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "pRender1",
Source = "Output",
},
["Transform3DOp.Rotate.X"] = Input { Value = -29.4, },
["Transform3DOp.Rotate.Y"] = Input { Expression = "time", },
},
ViewInfo = OperatorInfo { Pos = { 554, 20.5 } },
},
Renderer3D1 = Renderer3D {
CustomData = {
ToolVersion = 2,
},
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.TransparencySorting"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 664, 20.5 } },
},
Trails1 = Trails {
Inputs = {
GainRed = Input { Value = 0.927, },
Input = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 829, 20.5 } },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 964, 113 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Trails1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 966, 23 } },
}
}
}