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Fusion 10 requests

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Rajiv Mudgal

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Re: Fusion 10 requests

PostSun Aug 12, 2018 12:21 pm

Martin Raw wrote:I would love to see some lens effects, glows and blurs able to be a match for Frischluft/ReelSmart/Sapphire etc.

+1
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Julian Böhme

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Re: Fusion 10 requests

PostSun Aug 12, 2018 3:46 pm

Rajiv Mudgal wrote:
Martin Raw wrote:I would love to see some lens effects, glows and blurs able to be a match for Frischluft/ReelSmart/Sapphire etc.

+1


+1
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Yogendra Singh

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Re: Fusion 10 requests

PostMon Aug 13, 2018 5:53 pm

does fusion 9 has a rotobrush? or a tool better than pen tool. If not, would be nice to have it in F10
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Yuri V. Nemets

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Re: Fusion 10 requests

PostMon Aug 20, 2018 9:50 am

Estimate focal length, like in PFtrack.

estimate_flength.JPG
estimate_flength.JPG (86.97 KiB) Viewed 2585 times
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Todd Groves

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Re: Fusion 10 requests

PostMon Aug 20, 2018 3:06 pm

+1 for Yuri's "Estimate focal length" feature.
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onelight

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Re: Fusion 10 requests

PostTue Aug 21, 2018 3:30 am

>
Custom lines, grids and rulers.

It would be great to have a tool that extended grids to allow for custom lines, grids and rulers.
Maybe I'm the only one but coming from a design POV I find I'm wanting to quickly and visually align objects.
And get the right perspective.
especially when you have various objects mixing 2 and 3d, camera projections, tracked mattes etc

Being able to e.g. turn on pixel rulers and drag out a custom grid line to help align things would be awesome.
This could be in 2D and later in 3D.
Which could be colour coded, key-framed, connected to and like many of fusion features scripted.
And with the ability to enable the lines, grids to be rendered or not.

Food for thought. Once the view port becomes real time 3D then
imagine grid lines that you could set to match the perspective of what a Camera is looking at.
Then as you fly from the camera to what the camera is looking at, using those guidelines , pause, then drag and drop 3d objects, 2D camera projection maps, particle generators, roto masks. 3Dtext generators etc which snap into place.

It has to be said that Fusion is an excellent node based VFX application.. It would be great to see this evolve as a standalone product with an intuitive real time 3d interface. With the addition of fusion functionality in Resolve 15 this could help it's adoption and
upgrade the growing user base of Resolve 15 users who are VFX focussed to a fully featured Fusion.
Maybe there's some crossover opportunities with the Unity 3D framework and or the upcoming Blender3D.


Cheers
Denis
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Chad Capeland

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Re: Fusion 10 requests

PostTue Aug 21, 2018 4:45 pm

onelight wrote:>

Food for thought. Once the view port becomes real time 3D



It already is.
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Julian Williams

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Re: Fusion 10 requests

PostWed Aug 22, 2018 12:12 am

Work with Allegorithmic to add a plugin for substances!! :D
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Todd Groves

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Re: Fusion 10 requests

PostWed Aug 22, 2018 4:57 am

Julian Williams wrote:Work with Allegorithmic to add a plugin for substances!! :D


That would be great. +1
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Juha Takabe

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Re: Fusion 10 requests

PostFri Aug 24, 2018 8:43 am

Some attribute values could be more manageable. Like 0.1 or 0.04 instead of 0.000208981...
Adjusting super decimals isn't intuitive.

Thanks!
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pekisa

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Re: Fusion 10 requests

PostSat Aug 25, 2018 10:35 am

1. Depth of field fr the AO
2. Alembic options for looping, reversing and speed
3. Add node with multiple inputs for multi-pass compositing
4. Scene Scale issues with displacement
5. Scene scale issues with camera near and far clipping especially in 3D viewport (Better handling of real life scale scenes)
6. Shadow Catcher material
7. lens flare position from Fusion 3d Lights
8. negative direction issues with position pass
9. HDRI Lighting (IBL)
10. Open VDB Integration with volume fog node?
11. Subdiv Smoothing for polygonal geometry (Obj,FBX and Alembic)
12. Improve particles speed (spawning especially)
13. Importing and Rendering curves from 3D softwares (i.e. Xgen Alembic export)
14. Substance integration will be a huge plus
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Todd Groves

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Re: Fusion 10 requests

PostMon Aug 27, 2018 4:13 pm

"6. Shadow Catcher material" +1

I think that would be great when incorporating 3D objects into a live action scene. With Camera Tracking, it would help marry the 3D model into the scene. Especially controlling the shadow color, etc.
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Bryan Ray

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Re: Fusion 10 requests

PostMon Aug 27, 2018 5:51 pm

pekisa wrote:2. Alembic options for looping, reversing and speed

There is a Time3D Fuse, which is a TimeStretcher for 3D data. And Time Machine has all kinds of powerful retiming features.


3. Add node with multiple inputs for multi-pass compositing

Try MT_MultiMerge (by yours truly). Turn Alpha Gain to zero to turn it into an Add tool.

All of the above are available in Reactor:
https://www.steakunderwater.com/wesuckl ... =32&t=1814


8. negative direction issues with position pass

Clarify please, I am not aware of any such issue.
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RCModelReviews

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Re: Fusion 10 requests

PostMon Aug 27, 2018 8:27 pm

Todd Groves wrote:"6. Shadow Catcher material" +1

I think that would be great when incorporating 3D objects into a live action scene. With Camera Tracking, it would help marry the 3D model into the scene. Especially controlling the shadow color, etc.

^---- what he said!
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Theodor Groeneboom

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Re: Fusion 10 requests

PostTue Aug 28, 2018 8:22 am

pekisa wrote:6. Shadow Catcher material


Override node lets you build this. Enable lighting and shadows on objects, visibilities etc.

pekisa wrote:7. lens flare position from Fusion 3d Lights


Locator3d lets you spit out 3d position to 2d coordinates.
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Todd Groves

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Re: Fusion 10 requests

PostTue Aug 28, 2018 1:27 pm

Theodor Groeneboom wrote:
pekisa wrote:6. Shadow Catcher material


Override node lets you build this. Enable lighting and shadows on objects, visibilities etc.


How? Is there a tutorial that explains this?
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Bryan Ray

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Re: Fusion 10 requests

PostTue Aug 28, 2018 2:27 pm

Todd Groves wrote:
Theodor Groeneboom wrote:
pekisa wrote:6. Shadow Catcher material


Override node lets you build this. Enable lighting and shadows on objects, visibilities etc.


How? Is there a tutorial that explains this?


http://www.bryanray.name/wordpress/blac ... workspace/
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Todd Groves

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Re: Fusion 10 requests

PostTue Aug 28, 2018 3:22 pm

Thanks, Bryan. Got some readin' to do.

Cheers.
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Kel Philm

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Re: Fusion 10 requests

PostWed Aug 29, 2018 8:49 pm

Just off the back of a recent discussion, would be great if tools could have a default 'master value' (or even user configurable) that could be adjusted using hotkeys e.g. up and down with ctrl/shift for larger or smaller increments. The example was a blur tool (amount field) which could then be adjusted via keyboard without having to select the slider control.
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Sander de Regt

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Re: Fusion 10 requests

PostWed Aug 29, 2018 9:04 pm

This is already the case. Yes, you have to activate the slider (or spinner or whatever) because otherwise Fusion wouldn't know what value the keys are supposed to alter, but when you do you can use the arrow keys to make adjustments. In the blur tool it moves with increments of 1, when you press the ctrl button and use the arrow keys the increments are .1 and with shift and/or alt the increments are 10.
It's already there people. Do the work, read the manual. Or ask other users 8-)
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Chad Capeland

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Re: Fusion 10 requests

PostWed Aug 29, 2018 9:31 pm

Sander de Regt wrote:This is already the case. Yes, you have to activate the slider (or spinner or whatever) because otherwise Fusion wouldn't know what value the keys are supposed to alter


Fusion's hotkeys are scripts, so it's possible to check the currently active tool's class and change the parameter specified.
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Kel Philm

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Re: Fusion 10 requests

PostWed Aug 29, 2018 11:33 pm

Just knocked up a script that does it, it is embedded in the hotkey file. You just enter a config line indexed by the tool type, you can set the name of the variable and 3 different increments (small, normal, big).

So as long as a tool is selected and has a config line you can change the values via mapped hotkeys. Will pop something up on WSL with a link soon. Ive used PG Up and Down with CTRL+ for small and SHIFT+ for large.
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Kel Philm

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Re: Fusion 10 requests

PostWed Aug 29, 2018 11:38 pm

Sander de Regt wrote:This is already the case. Yes, you have to activate the slider (or spinner or whatever) because otherwise Fusion wouldn't know what value the keys are supposed to alter, but when you do you can use the arrow keys to make adjustments. In the blur tool it moves with increments of 1, when you press the ctrl button and use the arrow keys the increments are .1 and with shift and/or alt the increments are 10.
It's already there people. Do the work, read the manual. Or ask other users 8-)


I dont want to have to select the slider every time, I can now hit a hot key 'B' to create a blur and then hit pg up or down to alter the blur amount without having to go to the control and find the attribute I want click on it then hit some keys. I can also configure which attribute I want to alter on a tool by tool basis. As long as the tool is the active it will work.
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Pieter Van Houte

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Re: Fusion 10 requests

PostThu Aug 30, 2018 6:35 am

Kel Philm wrote:Just knocked up a script that does it, it is embedded in the hotkey file. You just enter a config line indexed by the tool type, you can set the name of the variable and 3 different increments (small, normal, big).

So as long as a tool is selected and has a config line you can change the values via mapped hotkeys. Will pop something up on WSL with a link soon. Ive used PG Up and Down with CTRL+ for small and SHIFT+ for large.


Interesting - looking forward to giving that a spin!
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Scott Turner

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Re: Fusion 10 requests

PostFri Aug 31, 2018 9:24 pm

Fusion 10 needs

1. A 3D camera which acts like the perspective camera.
2. Robust Snapping and alignment tools in 2D and 3D
3. A modeling node
4. Planar tracker which allows parenting of other polygons (like Mocha)
5. Direct import of ai files without conversion to svg
6. Animation curve presets like Flux Super Transform script but directly on the curve in ALL tools
7. Direct manipulation of keys in the timeline
8. Shortcut keys for timeline functions like global end and start time
9. Falloffs for 3d functions like bend and duplicate
10. Ability to scale and manipulate 3d objects from corners and edges
11. Real time DOF like after effects and a simplified normalization routine for z depth coming out of render3d node
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Julian Böhme

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Re: Fusion 10 requests

PostSun Sep 23, 2018 6:51 pm

onelight wrote:>
Custom lines, grids and rulers.

It would be great to have a tool that extended grids to allow for custom lines, grids and rulers.


+1

onelight wrote:Being able to e.g. turn on pixel rulers and drag out a custom grid line to help align things would be awesome.

+1

I'm wondering, if that could should be a node in the node graph instead of a setting in the viewers. That would enable us to have multiple ruler settings to switch between depending on the scene or camera. And in the node, you could have the usual 10 settings slots you have in each tool. And you could select in which viewer to see the node's rulers. For example ruler_node_1 is only visible in viewer 1, whereas ruler_node_2 is visible in viewer 2?

Scott Turner wrote:2. Robust Snapping and alignment tools in 2D and 3D

+1

- Snap To Ruler
- Snap to objects
- Align selected objects to the left/right/center/top/bottom of these objects
- Align selected objects to the left/right/center/top/bottom of the viewport

Scott Turner wrote:5. Direct import of ai files without conversion to svg

+1
Yes! Absolutely necessary in the world of motion graphics!
Since Fusion is now in Resolve, this would also automatically be a feature for Resolve. Illustrator files in Fusion and Resolve! That would be great!


To me, Fusion only missing these basic After Effects 2D Motion Graphics stuff.
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alan bovine

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Re: Fusion 10 requests

PostSun Sep 23, 2018 8:19 pm

Scott Turner wrote:Fusion 10 needs

1. A 3D camera which acts like the perspective camera.
2. Robust Snapping and alignment tools in 2D and 3D
3. A modeling node
4. Planar tracker which allows parenting of other polygons (like Mocha)
5. Direct import of ai files without conversion to svg
6. Animation curve presets like Flux Super Transform script but directly on the curve in ALL tools
7. Direct manipulation of keys in the timeline
8. Shortcut keys for timeline functions like global end and start time
9. Falloffs for 3d functions like bend and duplicate
10. Ability to scale and manipulate 3d objects from corners and edges
11. Real time DOF like after effects and a simplified normalization routine for z depth coming out of render3d node


1. You can do that if you view though your camera.
4. Use transforms in-between roto nodes to create parenting before applying the planar track
11. Accumulation effects produces real 3d depth of fields on the GPU when using the OpenGL render setting on the Renderer3D node.
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Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Pieter Van Houte

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Re: Fusion 10 requests

PostMon Sep 24, 2018 7:13 pm

1. Not really. The perspective camera view navigates differently from actual Camera objects. But you can use the perspective camera to navigate and then copy the PoV to whichever camera you like. It's actually a great way to work with multiple cameras.
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Todd Groves

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Re: Fusion 10 requests

PostMon Sep 24, 2018 7:17 pm

Pieter Van Houte wrote:1. Not really. The perspective camera view navigates differently from actual Camera objects. But you can use the perspective camera to navigate and then copy the PoV to whichever camera you like. It's actually a great way to work with multiple cameras.


Great suggestion! :D
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Kel Philm

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Re: Fusion 10 requests

PostTue Sep 25, 2018 9:06 pm

Goes without saying but the ability to read braw would be nice.
Last edited by Kel Philm on Wed Sep 26, 2018 9:10 pm, edited 1 time in total.
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Hendrik Proosa

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Re: Fusion 10 requests

PostWed Sep 26, 2018 5:44 am

Kel Philm wrote:Goes without saying rest but ability to read braw would be nice.

I wrote .braw reader for Nuke, feel free to use the code for adding basic .braw support to Fusion until BMD does it. If done as ofx plugin there is no need to access Fusion SDK and as Nuke plugins are pretty similar to ofx (Foundry was one of ofx standard initiators), porting it should be pretty easy.

Link to source code repo (code is pretty unelegant :D): https://gitlab.com/hendrikproosa/brawreader/
I do stuff.
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Kel Philm

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Re: Fusion 10 requests

PostWed Sep 26, 2018 9:18 pm

Thanks Hendrik,

It was your post about Nuke integration in the other forum that made me think its a bit strange someone has integrated it into Nuke and BM don't yet have it in Fusion.

I have no pressing need at the moment but its very good of you to make your code available to the Fusion community.
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Scott Turner

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Re: Fusion 10 requests

PostWed Oct 03, 2018 11:34 am

just dicovered the ease dialoge..amazing..exactly what i was looking for in one of my requests. but i cant believe i cant save my own presets like EXPO in and OUT unless im mistaken. cubic is lame lol. and the dialogue at leats should be assignable to a shortcut. this is bread and butter mograph stuff here. used for everything
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Todd Groves

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Re: Fusion 10 requests

PostWed Oct 03, 2018 4:11 pm

Scott Turner wrote:just dicovered the ease dialoge..amazing..exactly what i was looking for in one of my requests. but i cant believe i cant save my own presets like EXPO in and OUT unless im mistaken. cubic is lame lol. and the dialogue at leats should be assignable to a shortcut. this is bread and butter mograph stuff here. used for everything


What tool are you referring to? And what is its purpose?
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Scott Turner

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Re: Fusion 10 requests

PostThu Oct 04, 2018 11:59 pm

Todd Groves wrote:
What tool are you referring to? And what is its purpose?



in the spline window if you right click and go to ease/ dialog there are a bunch of easing presets. after effects has a huge number of plugins -ease anbd whizz being one of them - for this but none of them are native and the scripted aspect of them often creates issues and u need to duplicate layers.

being able to quickly dial in and save motion prests is a big deal . the flux plugin by dun lewis in the reactor pack is another attempt to accomplish this in fusion. its great but seems to only work with 2D transformations whereas the ease presents work on ALL keyframes which is super important.

this is a dumb oversight that u cant save presets and have access to it by shortcut
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Todd Groves

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Re: Fusion 10 requests

PostFri Oct 05, 2018 3:49 am

Scott Turner wrote:
Todd Groves wrote:
What tool are you referring to? And what is its purpose?



in the spline window if you right click and go to ease/ dialog there are a bunch of easing presets. after effects has a huge number of plugins -ease anbd whizz being one of them - for this but none of them are native and the scripted aspect of them often creates issues and u need to duplicate layers.

being able to quickly dial in and save motion prests is a big deal . the flux plugin by dun lewis in the reactor pack is another attempt to accomplish this in fusion. its great but seems to only work with 2D transformations whereas the ease presents work on ALL keyframes which is super important.

this is a dumb oversight that u cant save presets and have access to it by shortcut


Gotta love presets. Anything that can speed up production is always good.
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Goblynn93

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Re: Fusion 10 requests

PostTue Oct 16, 2018 6:27 pm

The ability to do math in all places that could possibly ever need math.

The fact you can do math in numeric boxes for nodes is really awesome... But you can't do math in some other places.

For instance: Preferences.

It would be really nice to be able to do (1920*12) to get a 23,040 pixel wide frame format.

In dealing with super wide format screens (in AE) I will put in my Width as something like:
(1920*12)-(360*11)

That would be a 12 projector wide blended image using a 360 pixel overlap.

This math in a Seethe Rate box gives the answer of 19,080 but in the Preferences>Frame Format>Width box it gives an answer of 0.
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Sander de Regt

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Re: Fusion 10 requests

PostWed Oct 17, 2018 9:36 am

In dealing with super wide format screens (in AE) I will put in my Width as something like:
(1920*12)-(360*11)

Why do you want to change this in the preferences?
Standalone Fusion - by default - doesn't have an actual default project size. It's resolution independent. What you work with is what you get.
So why do you need to set it in the preferences?
If I add a BG node I can type 1920*12 and get the 23.040 pixels you're referring to.
So that works.
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Goblynn93

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Re: Fusion 10 requests

PostThu Oct 18, 2018 7:14 pm

Sander de Regt wrote:
In dealing with super wide format screens (in AE) I will put in my Width as something like:
(1920*12)-(360*11)

Why do you want to change this in the preferences?
Standalone Fusion - by default - doesn't have an actual default project size. It's resolution independent. What you work with is what you get.
So why do you need to set it in the preferences?
If I add a BG node I can type 1920*12 and get the 23.040 pixels you're referring to.
So that works.


Because I'm coming from an After Effects mind set...?

Also aren't you setting a default in Preferences?

Why wouldn't set your Frame Format to match your desired output size?

If I'm working at 23,040x1080 and every new background node is 1920x1080 and I have to change that every time...?

Maybe it's totally unnecessary. Just thought it would be nice.
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Sander de Regt

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Re: Fusion 10 requests

PostThu Oct 18, 2018 9:04 pm

Well those are valid points.
I don't know what you need the BGs for, but that's okay.
I agree it would be nice if you could use the calculator options in the preference field, but as a small workaround you may want to consider adding a BG tool to your flow, setting it to the default you want it to be and then right-click on the tool and select -->set default. Now every new BG you add will be set to this new default. When you're done you can always reverse this procedure by RC-ing and selecting --> reset default. It's actually quicker doing it this way than setting it through the prefs (or typing this explanation)
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Bryan Ray

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Re: Fusion 10 requests

PostFri Oct 19, 2018 5:35 am

That would be super obnoxious if you were working on more than one project at a time, since the defaults apply to every comp. Better to set it in the comp preferences. We set our frame format via the comp creation script from our project management system. Works great as long as the coordinators remember to set the value.

I agree that there are plenty of fields where doing a little math would make sense, so why not permit it? I imagine it would be low-hanging fruit in terms of feature requests, since obviously the code already exists for so many other parameters.

And that bit about not being able to multiply in the Global range boxes, but you can divide? What's that about? I'd expect it to be the other way 'round to prevent a divide-by-zero. I mean, you can do exponents in there (I don't have any idea what prompted me to try that), so why not multiplication?
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Sander de Regt

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Re: Fusion 10 requests

PostFri Oct 19, 2018 8:21 am

And that bit about not being able to multiply in the Global range boxes, but you can divide? What's that about?

If I remember correctly it's a residu of feet/frames timecode that works with * in its description, so multiplication would prevent being able to input feet/frames. But I feel that's a pretty archaic reason for 2018.

You're of course right Bryan, that it would make a lot of sense. My suggestion was purely to work around it in a relative quick way now. If the OP is working with lots of different project sizes than it's a pain. If he usually works in a very particular way, then it could be helpful.
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Goblynn93

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Re: Fusion 10 requests

PostFri Oct 19, 2018 7:06 pm

Sander de Regt wrote:
And that bit about not being able to multiply in the Global range boxes, but you can divide? What's that about?

If I remember correctly it's a residu of feet/frames timecode that works with * in its description, so multiplication would prevent being able to input feet/frames. But I feel that's a pretty archaic reason for 2018.

You're of course right Bryan, that it would make a lot of sense. My suggestion was purely to work around it in a relative quick way now. If the OP is working with lots of different project sizes than it's a pain. If he usually works in a very particular way, then it could be helpful.


I do like your suggestion of how to quick-set the defaults. For a quick project that seems like the way to go. But as stated I tend to work in a lot of different Frame Formats so that would get a little cumbersome on the large projects.

Loving these forums. You guys are great.
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Chad Capeland

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Re: Fusion 10 requests

PostFri Oct 19, 2018 10:13 pm

You can divide though, so you don't need to multiply.
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tristanbay

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Re: Fusion 10 requests

PostSat Oct 20, 2018 5:30 am

I'd love to see better capabilities in working with audio and music, such as animation tools that respond directly to different frequencies of audio. (Maybe even add in tempo and measure controls?)

I'd also love seeing working with multiple different audio tracks at once and being able to work with them in the timeline and have volume controls, basic mixing, etc, as well as being able to export the audio input with video directly with the saver node instead of having to grab a separate audio file and import it into Fusion to export with your video.
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Hideki Inoue

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Re: Fusion 10 requests

PostSun Oct 21, 2018 7:19 am

Please change the camera film back unit to the millimeter.

Deformation tool in 3D like Noise modifier in 3dsMax.
Last edited by Hideki Inoue on Mon Oct 22, 2018 8:41 am, edited 1 time in total.
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Bryan Ray

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Re: Fusion 10 requests

PostSun Oct 21, 2018 3:41 pm

Hideki Inoue wrote:Deformation tool in 3D like Noise modifier in 3dsMax.


FastNoise + Displace3D:

Code: Select all
{
   Tools = ordered() {
      FastNoise1 = FastNoise {
         Inputs = {
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            XScale = Input { Value = 16.32, },
         },
         ViewInfo = OperatorInfo { Pos = { 770, 16.5 } },
      },
      Shape3D1 = Shape3D {
         CtrlWZoom = false,
         Inputs = {
            Shape = Input { Value = FuID { "SurfaceIcoInputs" }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
            ["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 89, },
            ["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 73, },
            ["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 3, },
            ["SurfaceIcoInputs.SubdivisionLevel"] = Input { Value = 18, },
            ["SurfaceIcoInputs.ObjectID.ObjectID"] = Input { Value = 4, }
         },
         ViewInfo = OperatorInfo { Pos = { 605, 82.5 } },
      },
      Displace3D1 = Displace3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
            Scale = Input { Value = 1, },
            Input = Input {
               SourceOp = "FastNoise1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 770, 82.5 } },
      }
   }
}
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com
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Hideki Inoue

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Re: Fusion 10 requests

PostMon Oct 22, 2018 2:48 am

Bryan Ray wrote:
Hideki Inoue wrote:Deformation tool in 3D like Noise modifier in 3dsMax.


FastNoise + Displace3D:



Thank you, Bryan.

But "Displace3D" can only deform in the normal direction. I mean that...

"The Noise modifier modulates the position of an object's vertices along any combination of three axes. This important animation tool simulates random variations in an object's shape." via 3dsMax help
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Theodor Groeneboom

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Re: Fusion 10 requests

PostMon Oct 22, 2018 8:18 am

Hideki Inoue wrote:
Bryan Ray wrote:
Hideki Inoue wrote:Deformation tool in 3D like Noise modifier in 3dsMax.


FastNoise + Displace3D:



Thank you, Bryan.

But "Displace3D" can only deform in the normal direction. I mean that...

"The Noise modifier modulates the position of an object's vertices along any combination of three axes. This important animation tool simulates random variations in an object's shape." via 3dsMax help


No, it can displace in any axis. Just use RGB noise (-1 + 1) and set it to displace using RGB or XYZ relative.
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Hideki Inoue

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Re: Fusion 10 requests

PostMon Oct 22, 2018 8:37 am

No way! I was blind?

Thank you, Theodor and Bryan.
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