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Still some camera 3D target frustrations......

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Dazzer

  • Posts: 134
  • Joined: Sat Aug 24, 2019 8:31 am
  • Real Name: Daz Harris

Still some camera 3D target frustrations......

PostThu Nov 14, 2019 3:13 pm

Hi folks,

Imagine this:

I'm working in 3D and have positioned my camera to give the view i want.

Now i decide i want to do a camera movement from left to right, but i want the camera to stay focused on a sphere in the center of my 3D world.

I go to my camera's transform tab and click the "Use Target" checkbox.

That action (clicking the "Use Target" checkbox) will ruin / mess up / change my camera's position (for the reasons explained to me in one of my other threads).

So, is this a true statement?:

"If you want to set a target for an already positioned camera, the act of setting the target will ruin your camera position, necessitating you to re-position your camera after setting the target point."

If that's not a true statement, could anyone explain to me how to achieve it? (set a camera target after the camera is positioned without ruining my camera view)

Thanks! .......... D
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xunile

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  • Real Name: Eric Eisenmann

Re: Still some camera 3D target frustrations......

PostThu Nov 14, 2019 4:55 pm

One thought I have on your issue. Have you tried positioning the 3d scene to align with the camera view you want instead of moving the camera to get the view you want?
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Dazzer

  • Posts: 134
  • Joined: Sat Aug 24, 2019 8:31 am
  • Real Name: Daz Harris

Re: Still some camera 3D target frustrations......

PostWed Nov 27, 2019 10:42 am

Thanks Xunile,

I'm going to try to do all 3D stuff in Houdini including camera work, and use Fusion strictly for compositing!

Houdini seems a little more advanced on the 3D side of things!

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