Hey
I am working on a simple particle project for a background and was wondering if there are some techniques to speed up the process. I dont need to see the blur or high quality while tweaking the design. Any pointers would be appreciated!
Thanks
Sadi
I am working on a simple particle project for a background and was wondering if there are some techniques to speed up the process. I dont need to see the blur or high quality while tweaking the design. Any pointers would be appreciated!
- Code: Select all
{
Tools = ordered() {
Emitter_Tiny = pEmitter {
ID = 981,
NameSet = true,
Inputs = {
Number = Input { Value = 5, },
Lifespan = Input { Value = 200, },
LifespanVariance = Input { Value = 100, },
Velocity = Input { Value = 0.01, },
AngleZ = Input { Value = 270, },
AngleZVariance = Input { Value = 100, },
StyleNest = Input { Value = 0, },
Style = Input { Value = FuID { "ParticleStyleNGon" }, },
["ParticleStyleNGon.NGonType"] = Input { Value = 0, },
Region = Input { Value = FuID { "RectRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Red"] = Input { Value = 0.402784, },
["ParticleStyle.Green"] = Input { Value = 0, },
["ParticleStyle.Blue"] = Input { Value = 0.614, },
["ParticleStyle.Alpha"] = Input { Value = 0.28, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.AlphaLow"] = Input { Value = -0.5, },
["ParticleStyle.AlphaHigh"] = Input { Value = 0.6, },
["ParticleStyle.Size"] = Input { Value = 0.1457, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.126, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "Emitter_TinySizeOverLife",
Source = "Value",
},
["ParticleStyle.FadeIn"] = Input { Value = 0.25, },
["ParticleStyle.FadeOut"] = Input { Value = 0.75, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "Emitter_TinyBlurOverLife2D",
Source = "Value",
},
["RectRgn.Width"] = Input { Value = 1, },
["RectRgn.Height"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 55, -16.5 } },
},
Emitter_TinySizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Emitter_TinyBlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Round = GroupOperator {
NameSet = true,
Outputs = {
Output1 = InstanceOutput {
SourceOp = "Background1_1",
Source = "Output",
}
},
ViewInfo = GroupInfo {
Pos = { 165, -115.5 },
Flags = {
AllowPan = false,
GridSnap = true,
ShowGrid = false,
RemoveRouters = true
},
Size = { 126, 130.886, 63, 24.2424 },
Direction = "Horizontal",
PipeStyle = "Direct",
Scale = 1,
Offset = { -1100, -42.3409 }
},
Tools = ordered() {
Background1_1 = Background {
CtrlWShown = false,
Inputs = {
EffectMask = Input {
SourceOp = "Ellipse1_1",
Source = "Mask",
},
GlobalOut = Input { Value = 1799, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 115.5 } },
},
Ellipse1_1 = EllipseMask {
CtrlWShown = false,
Inputs = {
EffectMask = Input {
SourceOp = "Ellipse2_1",
Source = "Mask",
},
Filter = Input { Value = FuID { "Fast Gaussian" }, },
BorderWidth = Input { Value = 0.004, },
Solid = Input { Value = 0, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 0.0876999995932807, },
Height = Input { Value = 0.0876999995932807, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 82.5 } },
},
Ellipse2_1 = EllipseMask {
CtrlWShown = false,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 0.06, },
Height = Input { Value = 0.06, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 49.5 } },
}
},
},
Emitter_Main = pEmitter {
ID = 989,
NameSet = true,
Inputs = {
EmitterNest = Input { Value = 0, },
Number = Input { Value = 5, },
Lifespan = Input { Value = 500, },
LifespanVariance = Input {
Value = 500,
Expression = "Lifespan",
},
Velocity = Input { Value = 0.005, },
VelocityVariance = Input { Value = 0.039, },
AngleZ = Input { Value = 270, },
AngleZVariance = Input { Value = 10, },
StyleNest = Input { Value = 0, },
Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "Background1_1",
Source = "Output",
},
Region = Input { Value = FuID { "RectRgn" }, },
["ParticleStyle.Alpha"] = Input { Value = 0.417, },
["ParticleStyle.AlphaLow"] = Input { Value = -0.7, },
["ParticleStyle.AlphaHigh"] = Input { Value = 0.538, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0.968627450980392, 0.0235294117647059, 1, 1 },
[0.3383084577114] = { 0.3333333333333, 0, 0.4980392156863, 1 },
[1] = { 0.184313725490196, 0.0117647058823529, 0.192156862745098, 1 }
}
},
},
["ParticleStyle.Size"] = Input { Value = 0.1732, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.2598, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "Emitter_MainSizeOverLife",
Source = "Value",
},
["ParticleStyle.FadeIn"] = Input { Value = 0.244, },
["ParticleStyle.FadeOut"] = Input { Value = 0.744, },
["ParticleStyle.BlurControls"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "Emitter_MainBlurOverLife2D",
Source = "Value",
},
["ParticleStyle.ZBlurDOF"] = Input { Value = 0.2, },
["ParticleStyle.BlurNearZ"] = Input { Value = 0.9, },
["ParticleStyle.BlurFarZ"] = Input { Value = 1.1, },
["RectRgn.Width"] = Input { Value = 1, },
["RectRgn.Height"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 165, -82.5 } },
},
Emitter_MainSizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[1] = { 0.49290780141844 }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Emitter_MainBlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
SoftGlow = SoftGlow {
NameSet = true,
Inputs = {
Blend = Input { Value = 0.15, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
Threshold = Input { Value = 0.244, },
Gain = Input { Value = 1.26, },
XGlowSize = Input { Value = 6.3, },
Input = Input {
SourceOp = "Renderer1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 165, -16.5 } },
},
Renderer1 = pRender {
NameSet = true,
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 1799, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input {
Value = FuID { "TwoD" },
Disabled = true,
},
PreGenerateFrames = Input { Value = 30, },
["MaterialID.MaterialID"] = Input { Value = 2, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "Emitter_Main",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 165, -49.5 } },
},
Glow2 = Glow {
NameSet = true,
Inputs = {
Blend = Input { Value = 0.165, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
XGlowSize = Input { Value = 11, },
Glow = Input { Value = 0.236, },
Input = Input {
SourceOp = "SoftGlow",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 165, 16.5 } },
},
Renderer2 = pRender {
NameSet = true,
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 1799, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input {
Value = FuID { "TwoD" },
Disabled = true,
},
PreGenerateFrames = Input { Value = 30, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 2, },
Input = Input {
SourceOp = "Emitter_Tiny",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 55, 16.5 } },
},
Glow1 = Glow {
NameSet = true,
Inputs = {
Blend = Input { Value = 0.512, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
XGlowSize = Input { Value = 22, },
Glow = Input { Value = 0.496, },
Input = Input {
SourceOp = "Glow2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 165, 49.5 } },
},
Glow3 = Glow {
NameSet = true,
Inputs = {
Blend = Input { Value = 0.2, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
Input = Input {
SourceOp = "Renderer2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 55, 49.5 } },
},
Texture = FastNoise {
NameSet = true,
Inputs = {
GlobalOut = Input { Value = 1799, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Detail = Input { Value = 4.96, },
Contrast = Input { Value = 2.71, },
XScale = Input { Value = 2.36, },
SeetheRate = Input { Value = 0.071, },
Color1Red = Input { Value = 0.0883960000000001, },
Color1Green = Input { Value = 0.00198, },
Color1Blue = Input { Value = 0.11, },
Color1Alpha = Input { Value = 1, },
Color2Red = Input { Value = 0.155796752, },
Color2Green = Input { Value = 0.00659400000000001, },
Color2Blue = Input { Value = 0.157, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0.234202624, 0.011328, 0.236, 1 },
[1] = { 0.2034584, 0.0123, 0.205, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { -55, 49.5 } },
},
Output = MediaOut {
CtrlWZoom = false,
NameSet = true,
Inputs = {
Index = Input { Value = "0", },
Input = Input {
SourceOp = "Grain",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 275, 16.5 } },
},
Grain = FilmGrain {
NameSet = true,
Inputs = {
MasterXSize = Input { Value = 0.13, },
MasterStrength = Input { Value = 0.0354, },
MasterRoughness = Input { Value = 0.063, },
Input = Input {
SourceOp = "CC",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
},
BlackBG = Background {
NameSet = true,
Inputs = {
GlobalOut = Input { Value = 1799, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { -165, 82.5 } },
},
CC = ColorCorrector {
NameSet = true,
Inputs = {
WheelSaturation1 = Input { Value = 0.45, },
MasterRGBContrast = Input { Value = 1.13, },
MasterRGBGain = Input { Value = 2.59, },
MasterRGBBrightness = Input { Value = -0.22, },
ColorRanges = Input {
Value = ColorCurves {
Curves = {
{
Points = {
{ 0, 1 },
{ 0.4, 0.2 },
{ 0.6, 0 },
{ 1, 0 }
}
},
{
Points = {
{ 0, 0 },
{ 0.4, 0 },
{ 0.6, 0.2 },
{ 1, 1 }
}
}
}
},
},
HistogramIgnoreTransparent = Input { Value = 1, },
Input = Input {
SourceOp = "M3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 275, 82.5 } },
},
M3 = Merge {
NameSet = true,
Inputs = {
Background = Input {
SourceOp = "M2",
Source = "Output",
},
Foreground = Input {
SourceOp = "Glow1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 165, 82.5 } },
},
M2 = Merge {
NameSet = true,
Inputs = {
Background = Input {
SourceOp = "M1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Glow3",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 55, 82.5 } },
},
M1 = Merge {
NameSet = true,
Inputs = {
Blend = Input { Value = 0.5, },
Background = Input {
SourceOp = "BlackBG",
Source = "Output",
},
Foreground = Input {
SourceOp = "Texture",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -55, 82.5 } },
}
}
}
Thanks
Sadi
Youtube Channel: Gargoyles At Work