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making a tube

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Rich Turner

  • Posts: 10
  • Joined: Thu Mar 07, 2013 7:16 am

making a tube

PostThu Dec 05, 2019 12:35 am

Hi all. Is there any simple way to make a tube in Fusion. I can do it using 2 x cylinders for the inner and outer walls, then another capped cylinder with masks for the top and bottom and add a weld, however, I was wondering if there was something available that is a lot more, well simple lol.

Cheers

Rich
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Bryan Ray

  • Posts: 2491
  • Joined: Mon Nov 28, 2016 5:32 am
  • Location: Los Angeles, CA, USA

Re: making a tube

PostThu Dec 05, 2019 5:22 am

Two ways, off the top of my head. Scale a torus, which results in a sort of barrel-shaped tube (fatter in the middle). Or Bend a flattened cube, which will give you a discontinuity at the seam.

Code: Select all
{
   Tools = ordered() {
      Shape3D2 = Shape3D {
         CtrlWZoom = false,
         Inputs = {
            Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
            ["SurfaceCubeInputs.SizeLock"] = Input { Value = 0, },
            ["SurfaceCubeInputs.Width"] = Input { Value = 6.54, },
            ["SurfaceCubeInputs.Height"] = Input { Value = 0.065, },
            ["SurfaceCubeInputs.Depth"] = Input { Value = 4.49, },
            ["SurfaceCubeInputs.SubdivisionWidth"] = Input { Value = 40, },
            ["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 4, }
         },
         ViewInfo = OperatorInfo { Pos = { 370.667, 11 } },
      },
      Shape3D1 = Shape3D {
         Inputs = {
            Shape = Input { Value = FuID { "SurfaceTorusInputs" }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
            ["SurfaceTorusInputs.Radius"] = Input { Value = 1.378, },
            ["SurfaceTorusInputs.Section"] = Input { Value = 0.2311, },
            ["SurfaceTorusInputs.SubdivisionLevelBase"] = Input { Value = 100, },
            ["SurfaceTorusInputs.SubdivisionLevelHeight"] = Input { Value = 100, },
            ["SurfaceTorusInputs.ObjectID.ObjectID"] = Input { Value = 2, }
         },
         ViewInfo = OperatorInfo { Pos = { 366.667, 64.9394 } },
      },
      Bender3D1 = Bender3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "Shape3D2",
               Source = "Output",
            },
            Amount = Input { Value = 1, },
            Axis = Input { Value = 0, },
         },
         ViewInfo = OperatorInfo { Pos = { 480.667, 11 } },
      },
      Transform3D1 = Transform3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
            ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
            ["Transform3DOp.Scale.Y"] = Input { Value = 18.3, },
         },
         ViewInfo = OperatorInfo { Pos = { 478, 61.9091 } },
      }
   }
}
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com
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Pieter Van Houte

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Re: making a tube

PostThu Dec 05, 2019 7:58 am

Text3D - letter O - extrude.

:)
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Sam Steti

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Re: making a tube

PostThu Dec 05, 2019 9:04 am

Pieter Van Houte wrote:Text3D - letter O - extrude.

:)
Haha, I thought the same :)

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Bryan Ray

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Re: making a tube

PostThu Dec 05, 2019 2:56 pm

Nice! The font Century Gothic has a perfectly circular letter O with uniform thickness.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com

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