- Posts: 37
- Joined: Fri Nov 02, 2018 1:09 am
- Real Name: Jeff Schwisow
I decided that I wanted to composite some 3D animation with my video clips so I began looking at bringing 3D objects into Fusion. Based on my research on YT, it appeared that importing an FBX file would be a relatively straightforward process and that the bigger challenges would be setting up the animation and doing the rotoscoping and masking required to get the look that I wanted. WRONG! I stumbled at the very first hurdle so I could use some guidance from this learned forum.
I thought the best way to get informed feedback would to walk you through the steps that I've gone through and show you the results that I've gotten. By way of background, I'm using Resolve Studio 16.2. Also, these are the files that I got when I purchased the 3D image - yes, its our new best friend the coronavirus...
I started with the basics of dropping a Fusion composition into the timeline (its on a blank project for now as I wanted to get 3D animation sorted before fussing around with video clips). I then moved over to the Fusion tab and went to Fusion/Import/FBX scene to import the FBX file. These are the setting I used for the import:
Once the file was imported, this is the node tree that came in. Obviously, it requires a Render3D node in order to view anything and it needs to be connected to the MediaOut node. Note that I renamed the nodes so you could get some sense of what each node is (I don't really know what each does but used the node description when I hover over the node). The ones I didn't rename are DM (Texture 2D,3Tx) and Mapxxx (BumpMap, 3Bu).
Next, I imported all of the image texture files like I'd seen in the instructional YT vids I watched - basically, all of the jpg files in the model files (dragged and dropped). Each of the 4 model parts, I actually had 4 jpg files associated with it that DM, CV, AO and NM in their title (that is except for Part 3 which didn't an AO image). When I imported the files I got a node tree that connect the resulting nodes together with Merge nodes. Once again, per my YT education, I deleted the Merge nodes and connect the image texture nodes to the Blinn node for its corresponding component of the model (e.g., Part 1 nodes to Part1_blinn, Part 2 nodes to Part2_blinn). I was led to believe that the order mattered so I connected up each component in the following order - DM, CV, AO, then NM. Note that there were not enough connection points to leave the initial DM node connected (except on Part 3) so I disconnected that node in favour of the DM image for each specific part.
I also added a Camera3D node and a Render3D.
The resulting node tree looked like this...oops, exceeded my attachment limit...the link to the final node tree image is: https://www.dropbox.com/s/cwf4yr9z9ae1i ... e.JPG?dl=0
The resulting composition that I get looks like this: https://www.dropbox.com/s/f8w1t3544any8 ... l.JPG?dl=0
Instead of like this: https://www.dropbox.com/s/7b96zgtwabi5c ... e.JPG?dl=0
I hoping that you can give me some guidance in turning what I've got into what I was looking for.
Thanks in advance for helping out a newbie!
Cheers,
Jeff.
I thought the best way to get informed feedback would to walk you through the steps that I've gone through and show you the results that I've gotten. By way of background, I'm using Resolve Studio 16.2. Also, these are the files that I got when I purchased the 3D image - yes, its our new best friend the coronavirus...
- 3D Model files.JPG (138.03 KiB) Viewed 2573 times
I started with the basics of dropping a Fusion composition into the timeline (its on a blank project for now as I wanted to get 3D animation sorted before fussing around with video clips). I then moved over to the Fusion tab and went to Fusion/Import/FBX scene to import the FBX file. These are the setting I used for the import:
- FBX import settings.JPG (40.71 KiB) Viewed 2573 times
Once the file was imported, this is the node tree that came in. Obviously, it requires a Render3D node in order to view anything and it needs to be connected to the MediaOut node. Note that I renamed the nodes so you could get some sense of what each node is (I don't really know what each does but used the node description when I hover over the node). The ones I didn't rename are DM (Texture 2D,3Tx) and Mapxxx (BumpMap, 3Bu).
- Import node tree.JPG (153.38 KiB) Viewed 2573 times
Next, I imported all of the image texture files like I'd seen in the instructional YT vids I watched - basically, all of the jpg files in the model files (dragged and dropped). Each of the 4 model parts, I actually had 4 jpg files associated with it that DM, CV, AO and NM in their title (that is except for Part 3 which didn't an AO image). When I imported the files I got a node tree that connect the resulting nodes together with Merge nodes. Once again, per my YT education, I deleted the Merge nodes and connect the image texture nodes to the Blinn node for its corresponding component of the model (e.g., Part 1 nodes to Part1_blinn, Part 2 nodes to Part2_blinn). I was led to believe that the order mattered so I connected up each component in the following order - DM, CV, AO, then NM. Note that there were not enough connection points to leave the initial DM node connected (except on Part 3) so I disconnected that node in favour of the DM image for each specific part.
I also added a Camera3D node and a Render3D.
The resulting node tree looked like this...oops, exceeded my attachment limit...the link to the final node tree image is: https://www.dropbox.com/s/cwf4yr9z9ae1i ... e.JPG?dl=0
The resulting composition that I get looks like this: https://www.dropbox.com/s/f8w1t3544any8 ... l.JPG?dl=0
Instead of like this: https://www.dropbox.com/s/7b96zgtwabi5c ... e.JPG?dl=0
I hoping that you can give me some guidance in turning what I've got into what I was looking for.
Thanks in advance for helping out a newbie!
Cheers,
Jeff.
2020 Custom-build PC, Intel i9-10900X CPU, 10 Core(s) @ 3.70 GHz, 4.30 GHz OC, 128GB RAM, 2-2TB NVMe SSDs, 20TB Internal HDD Raid, Dual Nvidia RTX 2080 Super 8GB
Two BMPCC4K
Resolve Speed Editor, BM ATEM Mini Pro
Current Resolve Studio Ver. 17.2
Two BMPCC4K
Resolve Speed Editor, BM ATEM Mini Pro
Current Resolve Studio Ver. 17.2