- Posts: 47
- Joined: Tue Apr 26, 2016 12:41 pm
UserNoah wrote:I do mean the blend mode. If you set it to substractive it should essentially cut out the plane. Maybe I'm wrong but I'm pretty sure I had done something like this before.
{
Tools = ordered() {
Shape3D2 = Shape3D {
Inputs = {
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["Transform3DOp.Scale.X"] = Input { Value = 1.261, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["SurfaceCubeInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.BlendMode.GL.BlendMode"] = Input { Value = FuID { "Subtractive" }, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 3, }
},
ViewInfo = OperatorInfo { Pos = { 770, 247.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
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MaterialInput = Input {
SourceOp = "ChannelBooleans1",
Source = "Output",
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["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 770, 148.5 } },
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ChannelBooleans1 = ChannelBoolean {
Inputs = {
Operation = Input { Value = 10, },
Background = Input {
SourceOp = "Text1",
Source = "Output",
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},
ViewInfo = OperatorInfo { Pos = { 770, 82.5 } },
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Text1 = TextPlus {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
StyledText = Input { Value = "Fusion", },
Font = Input { Value = "Open Sans", },
Style = Input { Value = "Bold", },
VerticalJustificationNew = Input { Value = 3, },
HorizontalJustificationNew = Input { Value = 3, },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
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Value = ""
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},
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ViewInfo = OperatorInfo { Pos = { 770, -16.5 } },
},
Shape3D1_1 = Shape3D {
CtrlWZoom = false,
Inputs = {
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["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 935, 544.5 } },
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Renderer3D2 = Renderer3D {
CustomData = {
ToolVersion = 2,
},
Inputs = {
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Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Override3D1_1",
Source = "Output",
},
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.Channels.Z"] = Input { Value = 1, },
["RendererSoftware.Channels.Normal"] = Input { Value = 1, },
["RendererSoftware.Channels.TexCoord0"] = Input { Value = 1, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
["RendererOpenGL.Channels.Normal"] = Input { Value = 1, },
["RendererOpenGL.Channels.TexCoord0"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
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ViewInfo = OperatorInfo { Pos = { 1320, 643.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
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Renderer3D1 = Renderer3D {
CustomData = {
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Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
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RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
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ViewInfo = OperatorInfo { Pos = { 1100, 247.5 } },
SubInputsData = {
RendererOpenGL = {
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Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "UVMap3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Shape3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 990, 247.5 } },
},
SpotLight1 = LightSpot {
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["Transform3DOp.Translate.Y"] = Input { Value = 0.531178197570681, },
["Transform3DOp.Translate.Z"] = Input { Value = 1.12203688328621, },
["Transform3DOp.Rotate.X"] = Input { Value = -23.3, },
ConeAngle = Input { Value = 64.49, },
PenumbraAngle = Input { Value = 20, },
Dropoff = Input { Value = 1.5, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowDensity"] = Input { Value = 0.685, },
["ShadowLightInputs3D.ShadowMapProxy"] = Input { Value = 0.7921, },
["ShadowLightInputs3D.MultiplicativeBias"] = Input { Value = 23.39, },
["ShadowLightInputs3D.AdditiveBias"] = Input { Value = 14.88, },
},
ViewInfo = OperatorInfo { Pos = { 990, 313.5 } },
},
AmbientOcclusion1 = SSAO {
Inputs = {
KernelRadius = Input { Value = 3.01, },
Camera = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
Input = Input {
SourceOp = "Renderer3D2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1485, 643.5 } },
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Override3D1_1 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "ReplaceMaterial3D1",
Source = "Output",
},
["Visibility.DoIgnoreTransparentPixelsInAuxChannels"] = Input { Value = 1, },
["Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
["BlendMode.GL.BlendMode"] = Input { Value = FuID { "TransMatte" }, },
["BlendMode.SW.BlendMode"] = Input { Value = FuID { "TransMatte" }, },
["BlendMode.SW.Operator"] = Input { Value = FuID { "In" }, },
["Exclusions.LimitByObjectID"] = Input { Value = 1, },
["Exclusions.ObjectID"] = Input { Value = 5, },
},
ViewInfo = OperatorInfo { Pos = { 1210, 643.5 } },
},
ReplaceMaterial3D1 = ReplaceMaterial3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
LimitByObjectID = Input { Value = 1, },
ObjectID = Input { Value = 5, },
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.835, },
["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Alpha"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 4, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 643.5 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 3.73398007129749, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 880, 841.5 } },
},
Override3D2 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "Text3D1",
Source = "Output",
},
["ObjectID.DoObjectID"] = Input { Value = 1, },
["ObjectID.NewObjectID"] = Input { Value = 5, },
},
ViewInfo = OperatorInfo { Pos = { 825, 643.5 } },
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Override3D2",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Shape3D1_1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "Shape3D1_1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 935, 643.5 } },
},
Text3D1 = Text3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = -0.946915236729728, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0215624489493356, },
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
StyledText = Input { Value = "Fusion\n", },
Font = Input { Value = "Open Sans", },
Style = Input { Value = "Bold", },
VerticalTopCenterBottom = Input { Value = 1, },
VerticalJustification = Input { Value = 3, },
VerticalJustificationNew = Input { Value = 3, },
HorizontalJustificationNew = Input { Value = 3, },
Extrusion = Input { Value = 1, },
ExtrusionProfile = Input {
SourceOp = "Text3D1ExtrusionProfile",
Source = "Value",
},
ExtrusionDepth = Input { Value = 0.0457, },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
},
ViewInfo = OperatorInfo { Pos = { 715, 643.5 } },
},
Text3D1ExtrusionProfile = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0196116135138184, 0.098058067569092 }, Flags = { Linear = true } },
[0.2] = { 1, LH = { 0.180388386486182, 0.901941932430908 }, RH = { 0.3, 1 }, Flags = { Linear = true } },
[0.8] = { 1, LH = { 0.7, 1 }, RH = { 0.819611613513818, 0.901941932430908 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.980388386486182, 0.098058067569092 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Shape3D1_1_1 = Shape3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.31, },
["Transform3DOp.Scale.X"] = Input { Value = 2.008, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.BlendMode.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 1045, 544.5 } },
},
UVMap3D1 = UVMap {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
Orientation = Input { Value = 2, },
RefTime = Input { Value = 1, },
["Size.Y"] = Input { Value = 1.182, },
},
ViewInfo = OperatorInfo { Pos = { 990, 148.5 } },
}
}
}
{
Tools = ordered() {
Shadow1_1_1 = Shadow {
Inputs = {
ShadowOffset = Input { Value = { 0.508, 0.491 }, },
Softness = Input { Value = 0.01575, },
Input = Input {
SourceOp = "Background2_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 412.385, -133.273 } },
},
Background2_1 = Background {
Inputs = {
EffectMask = Input {
SourceOp = "Text1_1",
Source = "Output",
},
ApplyMaskInverted = Input { Value = 1, },
GlobalOut = Input { Value = 948, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 0.320276975631714, },
TopLeftGreen = Input { Value = 0.306825309991837, },
TopLeftBlue = Input { Value = 0.306825309991837, },
},
ViewInfo = OperatorInfo { Pos = { 412.385, -166.273 } },
},
Text1_1 = TextPlus {
Inputs = {
GlobalOut = Input { Value = 948, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
StyledText = Input { Value = "Resolve", },
Font = Input { Value = "Open Sans", },
Style = Input { Value = "Bold", },
Size = Input { Value = 0.2835, },
VerticalJustificationNew = Input { Value = 3, },
HorizontalJustificationNew = Input { Value = 3, },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
},
ViewInfo = OperatorInfo { Pos = { 306.385, -137.255 } },
},
Rectangle1_1 = RectangleMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 1.01080550098232, },
Height = Input { Value = 0.590909090909091, },
},
ViewInfo = OperatorInfo { Pos = { 562, -120.273 } },
},
Background1_1 = Background {
Inputs = {
EffectMask = Input {
SourceOp = "Rectangle1_1",
Source = "Mask",
},
GlobalOut = Input { Value = 948, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 0.858, },
TopLeftGreen = Input { Value = 0.821964, },
TopLeftBlue = Input { Value = 0.821964, },
},
ViewInfo = OperatorInfo { Pos = { 562, -87.2727 } },
},
Rectangle1 = RectangleMask {
CtrlWZoom = false,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 1.06533223584566, },
Height = Input { Value = 0.695250182773347, },
},
ViewInfo = OperatorInfo { Pos = { 300.667, -73 } },
},
Merge2_1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Shadow1_1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
EffectMask = Input {
SourceOp = "Rectangle1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 416, -67.2727 } },
},
Transform1 = Transform {
Inputs = {
Size = Input { Value = 0.66, },
Input = Input {
SourceOp = "Merge2_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 411.333, -32.4545 } },
}
}
}
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