Hi all
I'm floundering around in Fusion trying to set up a 3D environment, with the objective of getting realistic-ish looking lighting and shadows cast behind footage of three actors.
I am working in Resolve Studio 16.2.2.012 on macOS 10.14.6.
I have things half working. I have a Camera3D, three ImagePlanes (actors, wall, floor), a Spotlight, multiple Merge3D nodes, and a Renderer. I have achieved the basic task of having a spotlight cast light onto my scene, which projects shadows onto the back wall and floor. I can adjust this light by moving the spotlight and altering its intensity/cone/penumbra/etc. When the spotlight is off, the scene is 100% black.
The problem I have now is that ideally I'd like it to appear as if the light is coming through a grate / bars. The actors are meant to be in a 17th century prison cell / dungeon, underground, with the only light coming from a grate up high in the wall.
I thought this would be quite easy: I'd make some 3D cylinder shapes, and put them between the spotlight and the scene.
But no matter what I do, I can't get a 3D cylinder to block the light! That is, unless I make one stupidly big, and even then it doesn't always block anything.
Here's how my scene looks in the Perspective 3D viewer:
You can see I'm testing with a huge 3D Cylinder - big enough to impress the monkeys on 2001 A Space Odyssey - and it's between the spotlight and the scene. Here's another view, from the perspective of the spotlight, that confirms this:
No matter how I resize or move this cylinder, the light in the scene doesn't change at all. Except on a few occasions, when I've made the the cylinder enormous, I have managed to get it to suddenly block all or most of the light. But I can't work out how to replicate this, and make it actually useful - ie blocking just a bit of light, and casting a suitable shadow, with a small cylinder.
Here are the settings for the cylinder and spotlight:
I'm obviously doing something wrong or misunderstanding something basic, so I'd be most grateful if anyone could point me in the right direction.
I'm floundering around in Fusion trying to set up a 3D environment, with the objective of getting realistic-ish looking lighting and shadows cast behind footage of three actors.
I am working in Resolve Studio 16.2.2.012 on macOS 10.14.6.
I have things half working. I have a Camera3D, three ImagePlanes (actors, wall, floor), a Spotlight, multiple Merge3D nodes, and a Renderer. I have achieved the basic task of having a spotlight cast light onto my scene, which projects shadows onto the back wall and floor. I can adjust this light by moving the spotlight and altering its intensity/cone/penumbra/etc. When the spotlight is off, the scene is 100% black.
The problem I have now is that ideally I'd like it to appear as if the light is coming through a grate / bars. The actors are meant to be in a 17th century prison cell / dungeon, underground, with the only light coming from a grate up high in the wall.
I thought this would be quite easy: I'd make some 3D cylinder shapes, and put them between the spotlight and the scene.
But no matter what I do, I can't get a 3D cylinder to block the light! That is, unless I make one stupidly big, and even then it doesn't always block anything.
Here's how my scene looks in the Perspective 3D viewer:
You can see I'm testing with a huge 3D Cylinder - big enough to impress the monkeys on 2001 A Space Odyssey - and it's between the spotlight and the scene. Here's another view, from the perspective of the spotlight, that confirms this:
No matter how I resize or move this cylinder, the light in the scene doesn't change at all. Except on a few occasions, when I've made the the cylinder enormous, I have managed to get it to suddenly block all or most of the light. But I can't work out how to replicate this, and make it actually useful - ie blocking just a bit of light, and casting a suitable shadow, with a small cylinder.
Here are the settings for the cylinder and spotlight:
I'm obviously doing something wrong or misunderstanding something basic, so I'd be most grateful if anyone could point me in the right direction.
Resolve Studio 17.4.3 and Fusion Studio 17.4.3 on macOS 11.6.1
Hackintosh:: X299, Intel i9-10980XE, 128GB DDR4, AMD 6900XT 16GB
Monitors: 1 x 3840x2160 & 3 x 1920x1200
Disk: 2TB NVMe + 4TB RAID0 NVMe; NAS: 36TB RAID6
BMD Speed Editor
Hackintosh:: X299, Intel i9-10980XE, 128GB DDR4, AMD 6900XT 16GB
Monitors: 1 x 3840x2160 & 3 x 1920x1200
Disk: 2TB NVMe + 4TB RAID0 NVMe; NAS: 36TB RAID6
BMD Speed Editor