Fri Jun 19, 2020 8:16 am
Hello,
I can't find anyway to have a common / "master" node effecting either "slave" nodes, or one big node with multiple inputs / outputs.
Here's what I'm trying to do: I have a few blocks of text with images at the start of each block serving as a bullet point, I would like to edit one node that would change the color of all text/elemets, and another single node for the size of all text relative to themselves including the bullet point with them, before editing individual position and merge.
So it would be cool if stuff like "background" or "transform nodes" could have multiple in /out, like "In/out A" "In/out B" OR a "attribute in/out (With a toggle for what attribute of the node we want to send)" to parallel nodes side by side and have them behave in the same way, so stuff would apply by the same process, without it being merged.
In a nutshell, I want one color node to change the color of 30 objects or so, before they go though other nodes. Instead of having to change them one by one, and making sure they have the same automation.
Is there a workaround or similar feature to do this ?
Thanks a lot!