- Posts: 2
- Joined: Sun Feb 25, 2024 4:26 pm
- Real Name: Ben Syversen
Hello - I am a Fusion beginner who has picked up quite a bit in the last couple of weeks from watching tutorials. However, I've reached a point where I am stuck:
I am trying to make an animation for an educational math video. I'm using 3d shapes to create a "Pringle chip" shape (aka, a hyperbolic paraboloid). Ideally, I'd like to be able to rotate around the shape aesthetically and show things like a small object and some arrows moving on the surface.
I used 3d shape --> plane, and then with the "Bender 3d" node, I've twisted the plane into the shape that I'm looking for.
HOWEVER, I would like to be able to mask this plane into an ellipse shape (so that the final output resembles a pringle chip rather than a deformed square), but I can't figure out how to do this and still also apply a texture to the shape. I've tried plugging an ellipse node into the 3d shape to create a mask. It gives me what I want, but then Fusion won't let me also plug a texture into the same 3d shape node.
I've also tried using the polygon mask here, but I can't figure out how to configure the view so that I can draw my polygon easily.
Can anybody suggest a solution to this specific problem (how can I create a mask AND a texture for the same 3d shape?), and/or direct me to resources that could further help me with constructing this kind of 3d scene? I anticipate running into more challenges as I go along. Thank you in advance
I am trying to make an animation for an educational math video. I'm using 3d shapes to create a "Pringle chip" shape (aka, a hyperbolic paraboloid). Ideally, I'd like to be able to rotate around the shape aesthetically and show things like a small object and some arrows moving on the surface.
I used 3d shape --> plane, and then with the "Bender 3d" node, I've twisted the plane into the shape that I'm looking for.
HOWEVER, I would like to be able to mask this plane into an ellipse shape (so that the final output resembles a pringle chip rather than a deformed square), but I can't figure out how to do this and still also apply a texture to the shape. I've tried plugging an ellipse node into the 3d shape to create a mask. It gives me what I want, but then Fusion won't let me also plug a texture into the same 3d shape node.
I've also tried using the polygon mask here, but I can't figure out how to configure the view so that I can draw my polygon easily.
Can anybody suggest a solution to this specific problem (how can I create a mask AND a texture for the same 3d shape?), and/or direct me to resources that could further help me with constructing this kind of 3d scene? I anticipate running into more challenges as I go along. Thank you in advance