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roger.magnusson wrote:Ultimately whatever you use as a background decides the bit depth (and image dimensions). The preferences set the default behavior, that "source nodes" like Background use unless you set a specific bit depth for them.
KrunoSmithy wrote:In Fusion, background input is the one that takes the primacy over foreground input. So if you set your background input to a particular depth and resolution it will be the dominant one.
Chad Capeland wrote:roger.magnusson wrote:Ultimately whatever you use as a background decides the bit depth (and image dimensions). The preferences set the default behavior, that "source nodes" like Background use unless you set a specific bit depth for them.KrunoSmithy wrote:In Fusion, background input is the one that takes the primacy over foreground input. So if you set your background input to a particular depth and resolution it will be the dominant one.
That's a design choice made per output. It's not enforced in any manner at all in Fusion. A tool can promote/demote the datatype freely.
KrunoSmithy wrote:I would not try to make Fusion work like After Effects, but instead learn to use Fusion as it was designed to be used. Its much better to work that way. Otherwise you will likley get frustrated because its not After Effects, and instead of getting the benefits of what it is, you will get frustrations for what is not meant to be. There is a lot more freedom in Fusion or node based systems but you have to adopt yourself to its way not try to adopt it to be layer based. In terms of bit depth, unlike layer based systems nodes are not nearly as linear so you can do it in most places in node tree,
Mixolydian wrote:Agreed, but that's not what I'm trying to do. I simply said that as a reference to what I know, which is AE and Motion, both of which have a comp setting when it comes to the usual stuff, dimensions, bit depth, etc.
Mixolydian wrote: I see the benefits of using Fusion for many things where nodes are much better to work with than layers in AE, where you need to precomp the hell out of everything, but I've also encountered situations where nodes seem to be a rather overly complicated way of doing things. But part of it is that I still don't know Fusion as well as AE, I'll recognize that.
Mixolydian wrote:That being said, the method to simply preview a comp in Fusion is just terrible. I mean, as far as I was told, you right click on the saver node, go to "Choose/Play preview on" and then choose left or right view as you wish. Then you get the same dialog you get when you press Render, and press Start Render. In After Effects you just press the space bar, it starts rendering to RAM, and when it filled it up, it plays. Much simpler. Motion has another shortcut, but same thing.
To add to the confusion, when it finishes rendering the preview, it stays there at frame 0 in the viewer you chose, even after you press the play button and you see the playhead move from left to right, but nothing happens. Oh! You have to right click on the viewer you chose, and choose Play. When you're done, you have to right click again and choose Remove Preview. It is the most bizarre previewing system I have ever encountered in any software in three decades of working with video software.
Mixolydian wrote:It's a weird thing because in many aspects, Fusion seems like a very advanced software that beats AE and Motion hands down, but in others like this it seems really dated. It's like Resolve, it seems like an NLE that is way more advanced than Premiere and FCPX, but then in those two you can easily save a preset for a filter that you loaded and changed, and in Resolve you can't. You should simply right click on the name of the FX in the inspector and a menu should popup where you can choose "Save preset as" and call it a day. Now bring in all the hateful comments.
KrunoSmithy wrote:Mixolydian wrote:That being said, the method to simply preview a comp in Fusion is just terrible. I mean, as far as I was told, you right click on the saver node, go to "Choose/Play preview on" and then choose left or right view as you wish. Then you get the same dialog you get when you press Render, and press Start Render. In After Effects you just press the space bar, it starts rendering to RAM, and when it filled it up, it plays. Much simpler. Motion has another shortcut, but same thing.
To add to the confusion, when it finishes rendering the preview, it stays there at frame 0 in the viewer you chose, even after you press the play button and you see the playhead move from left to right, but nothing happens. Oh! You have to right click on the viewer you chose, and choose Play. When you're done, you have to right click again and choose Remove Preview. It is the most bizarre previewing system I have ever encountered in any software in three decades of working with video software.
Well, that sounds very strange to me. I use Fusion page in Resolve mostly, but I imagine its the same thing. You can preview what you are doing at any time by pressing play or space-bar as you would expect. You can preview it in proxy mode or high quality or low quality mode at any time. You can click on any node and have it cash to disk to speed up the parts of the comps you are done with so you don't have to cash it. You can preview it in both or one viewer, depending on what you want to see it. Just one node or more . You can preview with split A/B filter as well. You can preview easily any channel or switch between alpha or any other mode. There are so many ways to preview what you want at any point and any node. So what you say seems really strange. Like you are using it wrong or something.Mixolydian wrote:
Mixolydian wrote:That being said, the method to simply preview a comp in Fusion is just terrible. I mean, as far as I was told, you right click on the saver node, go to "Choose/Play preview on" and then choose left or right view as you wish.
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