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BUG** dng exposure compensation clamping

PostPosted: Mon Nov 10, 2014 11:28 pm
by Chris Wells
if you load a dng, set it to float 16 or 32, then change the exposure compensation to say 4, things get blown out, but are clipped at 1, which should not be the case, as if it's processing it in 16bit int, instead of float,

thanks
Chris

Re: BUG** dng exposure compensation clamping

PostPosted: Tue Nov 11, 2014 1:17 am
by Pieter Van Houte
Just guessing here - is your interactive bit depth set to float in the preferences?

Re: BUG** dng exposure compensation clamping

PostPosted: Tue Nov 11, 2014 8:12 pm
by Chris Wells
ya doesn't change anything, if I add a color corrector and do it in there, works fine, just not in the loader,

also can anyone explain why the default for shadow clip is not 0? why out of the box is it clipping data? the whole point of bmc is dynamic range, so clipping the shadows seems like a mistake,