- Posts: 24
- Joined: Wed Nov 12, 2014 6:09 pm
from a pure technical point there cant be a antialiased z merge. a value in the z channel repesents a certain depth, antialiasing is a filter that would change that value and you end with a different depth.
but fusion can use the "coverage channel" from renderings to apply some antialiasing on z channel operations. but this channel is very hard to find in 3d renderers
then you can render your depth channel in 2x resolution and resize them before the z merge, this will give you some kind of filtering/antialising and can result in better looking z merges