- Posts: 10
- Joined: Fri Nov 21, 2014 7:56 pm
I am assuming you are piping the pass into the the vector motion blur node. Try sticking a BC in between your pass and the blur node and set the brightness to be -0.5. Make sure you render the pass out in float, if you are having trouble viewing the pass in the view try toggling normalise.
Cheers,
Dave