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No Depth of Field (OpenCL status looks ok) Fusion Free

PostPosted: Mon Dec 08, 2014 3:50 pm
by Adam Rofusz
Hello Everyone,

Downloaded Fusion Free but can't get Depth of Field working in any of my scenes. I have tested on 3 different systems one with nvidia 780ti, 780gtx and one with quadro fx4800 with same result.

Opencl just doesn't seam to work. Under pref>opencl status it does say:

NVIDIA CUDA:GeForce GTX780 Ti
Version: OpenCL 1.1 CUDA
MEM: 3072MB...
Supports: Image, float64

Is there something I'm not doing right within my scene file?
I just have 2 shape3d's with a merge3d and render3d / camera3d

Fusion looks great, if I can solve this last issue I can see us purchasing pro

Re: Help, No Depth of Field (OpenCL status looks ok) Fusion

PostPosted: Mon Dec 08, 2014 10:05 pm
by michael vorberg
Code: Select all
{
   Tools = ordered() {
      PointLight1 = LightPoint {
         Inputs = {
            ["Transform3DOp.Translate.X"] = Input { Value = 5.5469167237967, },
            ["Transform3DOp.Translate.Y"] = Input { Value = 2.7820704869178, },
            ["Transform3DOp.Translate.Z"] = Input { Value = 4.81537265316411, },
         },
         ViewInfo = OperatorInfo { Pos = { 547, 118.5, }, },
      },
      Shape3D1_1 = Shape3D {
         CtrlWZoom = false,
         Inputs = {
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
            ["Transform3DOp.Translate.X"] = Input { Value = 2.33351537319336, },
            ["Transform3DOp.Translate.Y"] = Input { Value = -0.707697875045287, },
            ["Transform3DOp.Translate.Z"] = Input { Value = 3.04831018139795, },
            Shape = Input { Value = FuID { "SurfaceSphereInputs", }, },
            ["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
            ["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
            ["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 64, },
            ["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 64, },
            ["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 2, },
         },
         ViewInfo = OperatorInfo { Pos = { 713, 202.5, }, },
      },
      Shape3D1 = Shape3D {
         Inputs = {
            ["Transform3DOp.Translate.X"] = Input { Value = -1.23098956426104, },
            ["Transform3DOp.Translate.Z"] = Input { Value = -2.0256877965928, },
            Shape = Input { Value = FuID { "SurfaceSphereInputs", }, },
            ["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
            ["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
            ["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 64, },
            ["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 64, },
            ["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 2, },
         },
         ViewInfo = OperatorInfo { Pos = { 546, 246.5, }, },
      },
      Merge3D1 = Merge3D {
         Inputs = {
            SceneInput1 = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
            SceneInput2 = Input {
               SourceOp = "Shape3D1_1",
               Source = "Output",
            },
            SceneInput3 = Input {
               SourceOp = "Camera3D1",
               Source = "Output",
            },
            SceneInput4 = Input {
               SourceOp = "PointLight1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 713, 240.5, }, },
      },
      Renderer3D1 = Renderer3D {
         Inputs = {
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
            SceneInput = Input {
               SourceOp = "Merge3D1",
               Source = "Output",
            },
            RendererType = Input { Value = FuID { "RendererOpenGL", }, },
            ["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
            ["RendererSoftware.Channels.Z"] = Input { Value = 1, },
            ["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
            ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
            ["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
            ["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
            ["RendererOpenGL.Channels.ZSS"] = Input { Value = 1, },
            ["RendererOpenGL.Supersampling"] = Input { Value = 1, },
            ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
            ["RendererOpenGL.EnableAccumEffects"] = Input { Value = 1, },
            ["RendererOpenGL.AccumQuality"] = Input { Value = 16, },
            ["RendererOpenGL.DoFBlur"] = Input { Value = 0.3, },
            ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { 912, 236.5, }, },
      },
      Camera3D1 = Camera3D {
         Inputs = {
            ["Transform3DOp.Translate.X"] = Input { Value = 3.14712585593536, },
            ["Transform3DOp.Translate.Y"] = Input { Value = -0.466880317173246, },
            ["Transform3DOp.Translate.Z"] = Input { Value = 8.12018960115405, },
            ["Transform3DOp.Rotate.X"] = Input { Value = 2.79999995231628, },
            ["Transform3DOp.Rotate.Y"] = Input { Value = 21.2000007629395, },
            FLength = Input { Value = 18.2123442718302, },
            PlaneOfFocus = Input { Value = 4.9333333, },
            ["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
            ControlVis = Input { Value = 1, },
            PerspNearClipVis = Input { Value = 1, },
            PlaneOfFocusVis = Input { Value = 1, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
         },
         ViewInfo = OperatorInfo { Pos = { 702, 331.5, }, },
      },
   },
}


does this example work for you?

Re: Help, No Depth of Field (OpenCL status looks ok) Fusion

PostPosted: Mon Dec 08, 2014 10:15 pm
by Adam Rofusz
Thanks for the quick reply Michael but I just got it to work and wasn't my hardware.

Loving fusion but I'm still very new to the app! I kept viewing the Camera3D or the Merge3D and not the Render3D node. As soon as I dropped the Render3D it was all there.