Jump to: Board index » General » Fusion

FBX 3D models aliased/jagged edges on OpenGL renderer

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline
User avatar

Adam Rofusz

  • Posts: 5
  • Joined: Mon Dec 08, 2014 3:20 pm
  • Location: Canada

FBX 3D models aliased/jagged edges on OpenGL renderer

PostTue Dec 09, 2014 7:03 am

Hello Everyone,

Any tips on how to get a clean anti-aliased render from the OpenGL Renderer?
The imported 3D models render non anti-aliased, the edges and even texture on the model has artifacts but when I switch to Software Renderer looks great.

I would like to keep the OpenGL renderer so I can keep the nice dof I have going with the camera.
Can someone point me in the right direction.

Thanks
Offline
User avatar

michael vorberg

  • Posts: 882
  • Joined: Wed Nov 12, 2014 8:47 pm
  • Location: stuttgart, germany

Re: FBX 3D models aliased/jagged edges on OpenGL renderer

PostTue Dec 09, 2014 7:58 pm

use the "SuperSampling" option

you can choose which render passes from the render3d node should have supersampling on (= the "SS" checkbox") and switch on HiQ mode and you will see antialising in the openGL renderer
Offline
User avatar

Adam Rofusz

  • Posts: 5
  • Joined: Mon Dec 08, 2014 3:20 pm
  • Location: Canada

Re: FBX 3D models aliased/jagged edges on OpenGL renderer

PostTue Dec 09, 2014 9:49 pm

michael vorberg wrote:use the "SuperSampling" option

you can choose which render passes from the render3d node should have supersampling on (= the "SS" checkbox") and switch on HiQ mode and you will see antialising in the openGL renderer


Wow! Thanks Micheal, works great now.

Return to Fusion

Who is online

Users browsing this forum: PV Graham and 3 guests