FBX 3D models aliased/jagged edges on OpenGL renderer
Posted: Tue Dec 09, 2014 7:03 am
Hello Everyone,
Any tips on how to get a clean anti-aliased render from the OpenGL Renderer?
The imported 3D models render non anti-aliased, the edges and even texture on the model has artifacts but when I switch to Software Renderer looks great.
I would like to keep the OpenGL renderer so I can keep the nice dof I have going with the camera.
Can someone point me in the right direction.
Thanks
Any tips on how to get a clean anti-aliased render from the OpenGL Renderer?
The imported 3D models render non anti-aliased, the edges and even texture on the model has artifacts but when I switch to Software Renderer looks great.
I would like to keep the OpenGL renderer so I can keep the nice dof I have going with the camera.
Can someone point me in the right direction.
Thanks