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FBX 3D models aliased/jagged edges on OpenGL renderer

PostPosted: Tue Dec 09, 2014 7:03 am
by Adam Rofusz
Hello Everyone,

Any tips on how to get a clean anti-aliased render from the OpenGL Renderer?
The imported 3D models render non anti-aliased, the edges and even texture on the model has artifacts but when I switch to Software Renderer looks great.

I would like to keep the OpenGL renderer so I can keep the nice dof I have going with the camera.
Can someone point me in the right direction.

Thanks

Re: FBX 3D models aliased/jagged edges on OpenGL renderer

PostPosted: Tue Dec 09, 2014 7:58 pm
by michael vorberg
use the "SuperSampling" option

you can choose which render passes from the render3d node should have supersampling on (= the "SS" checkbox") and switch on HiQ mode and you will see antialising in the openGL renderer

Re: FBX 3D models aliased/jagged edges on OpenGL renderer

PostPosted: Tue Dec 09, 2014 9:49 pm
by Adam Rofusz
michael vorberg wrote:use the "SuperSampling" option

you can choose which render passes from the render3d node should have supersampling on (= the "SS" checkbox") and switch on HiQ mode and you will see antialising in the openGL renderer


Wow! Thanks Micheal, works great now.