Editing Spline from Animation Modifier
Posted: Tue Dec 09, 2014 11:41 am
Hi,
I'm sure this is dead easy.
How do you enable a spline created from a modifier applied to a property to be editable like a regular animation spline.
In my case I've applied a midi extractor to the Y offset of a 3d object in transform 3d.
cube3d > transform3d
but I can't do anything with it - tweak the keyframes etc.
the checkbox is enabled for the spline but unlike a regular animation control in the spline window the checkbox stays grey instead of red and the the y Offset control in the transform 3d is blue instead of green.
thanks for any advice
I'm sure this is dead easy.
How do you enable a spline created from a modifier applied to a property to be editable like a regular animation spline.
In my case I've applied a midi extractor to the Y offset of a 3d object in transform 3d.
cube3d > transform3d
but I can't do anything with it - tweak the keyframes etc.
the checkbox is enabled for the spline but unlike a regular animation control in the spline window the checkbox stays grey instead of red and the the y Offset control in the transform 3d is blue instead of green.
thanks for any advice