- Posts: 4
- Joined: Thu Jan 08, 2015 5:52 pm
{
Tools = ordered() {
CreateBumpMap1 = CreateBumpMap {
Inputs = {
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
HeightScale = Input { Value = 100, },
BumpmapTextureDepth = Input { Value = 4, },
},
ViewInfo = OperatorInfo { Pos = { -495, -544.5, }, },
},
Background1 = Background {
CustomData = {
Settings = {
[1] = {
Tools = ordered() {
Background1 = Background {
Inputs = {
Height = Input { Value = 720, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
TopLeftAlpha = Input { Value = 0, },
Width = Input { Value = 1280, },
},
Name = "Background1",
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 259, 256, }, },
CustomData = {
},
},
},
},
[2] = {
Tools = ordered() {
Background1 = Background {
Inputs = {
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 0.760784387588501, },
Height = Input { Value = 720, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
TopLeftBlue = Input { Value = 0.0588235333561897, },
Width = Input { Value = 1280, },
},
CtrlWZoom = false,
ViewInfo = OperatorInfo { Pos = { 259, 256, }, },
CustomData = {
},
},
},
},
},
},
Inputs = {
Width = Input { Value = 256, },
Height = Input { Value = 256, },
TopLeftRed = Input { Value = 0.246666666666667, },
TopLeftGreen = Input { Value = 0.246666666666667, },
TopLeftBlue = Input { Value = 0.246666666666667, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
EffectMask = Input {
SourceOp = "Ellipse1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -385, -445.5, }, },
},
NumberFlares = Fuse.Duplicate {
NameSet = true,
Inputs = {
Copies = Input { Value = 4, },
Angle = Input {
Value = 90,
Expression = "360/Copies",
},
RandomSeed = Input { Value = 26024, },
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Comments = Input { Value = "How many flares should be there?", },
},
ViewInfo = OperatorInfo { Pos = { -275, -445.5, }, },
},
Ellipse1 = EllipseMask {
Inputs = {
MaskWidth = Input { Value = 1280, },
MaskHeight = Input { Value = 720, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Center = Input {
SourceOp = "XYPath1",
Source = "Value",
},
Width = Input {
Value = 0.0144032921810706,
Expression = "0.5/Center.Y-0.5",
},
Height = Input {
Value = 0.0144032921810706,
Expression = "Width",
},
Comments = Input { Value = "The Y-Animation Spline controls the shape of the side-flares", },
},
ViewInfo = OperatorInfo { Pos = { -495, -445.5, }, },
},
XYPath1 = XYPath {
ShowKeyPoints = false,
DrawMode = "ModifyOnly",
Inputs = {
X = Input {
SourceOp = "XYPath1X",
Source = "Value",
},
Y = Input {
SourceOp = "XYPath1Y",
Source = "Value",
},
},
},
XYPath1X = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 0, },
NameSet = true,
KeyFrames = {
[0] = { 0.5, RH = { 8.33333333333333, 0.5, }, Flags = { Linear = true, }, },
[25] = { 0.5, LH = { 16.6666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
XYPath1Y = BezierSpline {
SplineColor = { Red = 0, Green = 255, Blue = 0, },
NameSet = true,
KeyFrames = {
[0] = { 0.916, RH = { 2.33333333333333, 0.877333333333333, }, Flags = { Linear = true, }, },
[7] = { 0.8, LH = { 4.66666666666667, 0.838666666666667, }, RH = { 13, 0.857333333333333, }, Flags = { Linear = true, }, },
[25] = { 0.971999999999999, LH = { 19, 0.914666666666666, }, Flags = { Linear = true, }, },
},
},
BrightnessContrast5 = BrightnessContrast {
Inputs = {
ApplyMaskInverted = Input { Value = 1, },
Alpha = Input { Value = 1, },
Contrast = Input { Value = 10.8333333, },
Input = Input {
SourceOp = "CreateBumpMap1",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Bitmap1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -110, -544.5, }, },
},
FastNoise1 = FastNoise {
Inputs = {
Width = Input { Value = 256, },
Height = Input { Value = 256, },
Depth = Input { Value = 4, },
Discontinuous = Input { Value = 1, },
XScale = Input { Value = 2.513089, },
SeetheRate = Input { Value = 1, },
Type = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0.966666666666667, 0.451656502695806, 0, 1, },
[1] = { 1, 0.867865291029152, 0.386844444444444, 1, },
},
},
},
Comments = Input { Value = "Controls the overall Colors of the Blast", },
},
ViewInfo = OperatorInfo { Pos = { -715, -412.5, }, },
},
Bitmap1 = BitmapMask {
Inputs = {
MaskWidth = Input { Value = 1280, },
MaskHeight = Input { Value = 720, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Image = Input {
SourceOp = "NumberFlares",
Source = "Output",
},
Comments = Input { Value = "Level controls the overall strength of the flares", },
EffectMask = Input {
SourceOp = "Center",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -275, -379.5, }, },
},
Center = EllipseMask {
NameSet = true,
Inputs = {
Level = Input { Value = 0.460733, },
PaintMode = Input { Value = FuID { "Add", }, },
MaskWidth = Input { Value = 1280, },
MaskHeight = Input { Value = 720, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Width = Input {
SourceOp = "GradientColorModifier2",
Source = "Color1",
},
Height = Input {
Value = 0,
Expression = "Width",
},
Comments = Input { Value = "Level controls intensity of CenterBlast.\r\nThe Gradient on Width controls shape of CenterBlast.\r\nTimeSettings on Gradient control length of Blast.", },
EffectMask = Input {
SourceOp = "Main",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -385, -379.5, }, },
},
GradientColorModifier2 = GradientColorModifier {
CtrlWZoom = false,
Inputs = {
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[0.803921568627451] = { 0.253333333333333, 0.253333333333333, 0.253333333333333, 1, },
[1] = { 0, 0, 0, 1, },
},
},
},
TimeNest = Input { Value = 1, },
EndTime = Input { Value = 60, },
},
},
Main = EllipseMask {
NameSet = true,
Inputs = {
Level = Input { Value = 0.2879581, },
MaskWidth = Input { Value = 1280, },
MaskHeight = Input { Value = 720, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
Width = Input {
SourceOp = "GradientColorModifier1",
Source = "Color1",
},
Height = Input {
Value = 0.4,
Expression = "Width",
},
Comments = Input { Value = "Level controls intensity of MainBlast.\r\nThe Gradient on Width controls shape of MainBlast.\r\nTimeSettings on Gradient control length of Blast.", },
},
ViewInfo = OperatorInfo { Pos = { -495, -379.5, }, },
},
GradientColorModifier1 = GradientColorModifier {
CtrlWZoom = false,
Inputs = {
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[0.36078431372549] = { 0.573333333333333, 0.573333333333333, 0.573333333333333, 1, },
[0.490196078431373] = { 0.66, 0.66, 0.66, 1, },
[0.588235294117647] = { 0.4, 0.4, 0.4, 1, },
},
},
},
TimeNest = Input { Value = 1, },
EndTime = Input { Value = 60, },
},
},
BrightnessContrast2 = BrightnessContrast {
Inputs = {
Brightness = Input { Value = -0.5, },
Input = Input {
SourceOp = "BrightnessContrast5",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 220, -544.5, }, },
},
Displace1 = Displace {
Inputs = {
Type = Input { Value = 1, },
XRefraction = Input { Value = 0.0635417, },
YRefraction = Input { Value = 0.02, },
Input = Input {
SourceOp = "Transform1",
Source = "Output",
},
Foreground = Input {
SourceOp = "BrightnessContrast2",
Source = "Output",
},
Comments = Input { Value = "X and Y Refraction controls irregularity of Blast", },
},
ViewInfo = OperatorInfo { Pos = { 220.844, -314.344, }, },
},
Transform1 = Transform {
Inputs = {
Size = Input { Value = 0.5578947, },
Input = Input {
SourceOp = "BrightnessContrast4",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 55, -313.5, }, },
},
BrightnessContrast4 = BrightnessContrast {
Inputs = {
Gain = Input { Value = 2.875, },
Input = Input {
SourceOp = "BrightnessContrast3",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Bitmap1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -55, -313.5, }, },
},
BrightnessContrast3 = BrightnessContrast {
Inputs = {
ApplyMaskInverted = Input { Value = 1, },
Alpha = Input { Value = 1, },
Gain = Input { Value = 0, },
Input = Input {
SourceOp = "Merge1",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Bitmap1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { -165, -313.5, }, },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
Foreground = Input {
SourceOp = "pRender1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -495, -313.5, }, },
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 256, },
Height = Input { Value = 256, },
OutputMode = Input {
Value = FuID { "TwoD", },
Disabled = true,
},
IntegrationMethod = Input { Value = FuID { "RK4", }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -495, -280.5, }, },
},
pEmitter1 = pEmitter {
ID = 29,
Inputs = {
Number = Input { Value = 93.7172775, },
Lifespan = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleBlob", }, },
Region = Input { Value = FuID { "AllRgn", }, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 1, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { -495, -247.5, }, },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
},
FastNoise2 = FastNoise {
Inputs = {
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 3, },
XScale = Input { Value = 9.5287958, },
SeetheRate = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
Comments = Input { Value = "This Fastnoise is full of eels", },
},
ViewInfo = OperatorInfo { Pos = { 605, -280.5, }, },
},
Renderer3D1 = Renderer3D {
Inputs = {
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
Depth = Input { Value = 3, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoord"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 332.395, -148.784, }, },
},
VolumeFog1 = VolumeFog {
CtrlWZoom = false,
Inputs = {
Shape = Input { Value = FuID { "Sphere", }, },
Rotation = Input { Value = 1, },
["Rotate.RotOrder"] = Input { Value = FuID { "XYZ", }, },
["Rotate.Y"] = Input { Value = 90, },
ScaleLock = Input { Value = 1, },
Size = Input { Value = 3, },
Samples = Input { Value = 60, },
ZSlices = Input { Value = 60, },
Gain = Input { Value = 4.9583333, },
Image = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
FogImage = Input {
SourceOp = "Displace1",
Source = "Output",
},
SceneInput = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
Comments = Input { Value = "Use Y-Rotation to rotate the Blast", },
},
ViewInfo = OperatorInfo { Pos = { 550.844, -149.483, }, },
},
Merge2 = Merge {
Inputs = {
Blend = Input { Value = 0.0418848, },
Background = Input {
SourceOp = "FastNoise2",
Source = "Output",
},
Foreground = Input {
SourceOp = "VolumeFog1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 715, -280.5, }, },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "World",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 110, -148.5, }, },
},
World = Shape3D {
NameSet = true,
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
Shape = Input { Value = FuID { "SurfaceSphereInputs", }, },
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.ReceivesShadows"] = Input { Value = 0, },
["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
["SurfaceSphereInputs.Radius"] = Input { Value = 10, },
["SurfaceSphereInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceSphereInputs.Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
["SurfaceSphereInputs.Matte.Nest"] = Input { Value = 1, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 5, },
},
ViewInfo = OperatorInfo { Pos = { -17.3628, -149.414, }, },
},
CreateBumpMap2 = CreateBumpMap {
Inputs = {
Input = Input {
SourceOp = "Merge2",
Source = "Output",
},
HeightScale = Input { Value = 57.0681058, },
},
ViewInfo = OperatorInfo { Pos = { 825, -280.5, }, },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 8.0518679, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { -32.3777, -82.5, }, },
},
BrightnessContrast6 = BrightnessContrast {
Inputs = {
Brightness = Input { Value = -0.5, },
Input = Input {
SourceOp = "CreateBumpMap2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 935, -280.5, }, },
},
Displace2 = Displace {
Inputs = {
Type = Input { Value = 1, },
XRefraction = Input { Value = 0.1, },
YRefraction = Input { Value = 0.1, },
Input = Input {
SourceOp = "VolumeFog1",
Source = "Output",
},
Foreground = Input {
SourceOp = "BrightnessContrast6",
Source = "Output",
},
Comments = Input { Value = "Some more Displacement", },
},
ViewInfo = OperatorInfo { Pos = { 936.551, -149.344, }, },
},
BrightnessContrast1 = BrightnessContrast {
Inputs = {
Alpha = Input { Value = 1, },
Gain = Input {
SourceOp = "BrightnessContrast1Gain",
Source = "Value",
},
Input = Input {
SourceOp = "Displace2",
Source = "Output",
},
Comments = Input { Value = "On-Off-On-Off....well...you know...;-)", },
},
ViewInfo = OperatorInfo { Pos = { 1084.33, -151.522, }, },
},
BrightnessContrast1Gain = BezierSpline {
SplineColor = { Red = 104, Green = 144, Blue = 233, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333, }, Flags = { Linear = true, Loop = true, }, },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667, }, RH = { 1.33333333333333, 0.666666666666667, }, Flags = { Linear = true, }, },
[2] = { 0, LH = { 1.66666666666667, 0.333333333333333, }, RH = { 2.66666666666667, 0, }, Flags = { Linear = true, }, },
[4] = { 0, LH = { 3.33333333333333, 0, }, Flags = { Linear = true, Loop = true, }, },
},
},
},
}
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