Sat Jan 10, 2015 12:41 pm
Hi,
I tried 2D Track to 3D Nodal Pan Example.comp via Vfxpedia.com. But it doesn't work with Fu7.
2D Track to 3D Nodal Pan
These expressions on a Camera3D's rotation inputs will turn a 2D track (called "Tracker1" in this example) into a nodal pan. Works for pan and tilt moves. Focal length can be set arbitrarily. Same for the film back, although the ratio of horizontal and vertical aperture has to match the image aspect ratio!
- Code: Select all
-- X Rotation:
math.atan(25.4 * ApertureH * (Tracker1.SteadyPosition.Y-0.5) / FLength) * (180 / math.pi)
-- Y Rotation:
-math.atan(25.4 * ApertureW * (Tracker1.SteadyPosition.X-0.5) / FLength) * (180 / math.pi)
"Tracker1.SteadyPosition" doesn't work. Why? It works fine with Fu6.4.
Where is BugReporter?
Last edited by
Hideki Inoue on Sun Feb 15, 2015 7:12 am, edited 1 time in total.
Fusion Studio v18.6.6 / DeckLink Mini Monitor 4K
Intel® Core™ i9-13900KS / 128GB RAM / Nvidia Geforce RTX 4090 (546.33) / Windows 10 Pro 22H2
Intel® Core™ i9-7980XE / 128GB RAM / Nvidia RTX A5000 (536.67) / Windows 10 Pro 22H2