Hi, I'm trying to get a grasp of the fusion thing, and really looking forward for the mac version. Right now am sitting on a PC with a GTX580 nVidida card. (yes it is really old)
Trying to build a blu-print 3D world with some big bridges, a oil platform etc...
I want to have shadows from the bridges and down to the image-plane under it (the blue print surface) and I would like to have a depth of field, so that my focus is only on the front most half of the depth.
So, it looks like I only get 1 out of 2.
With software render (slow), I get shadows but NO Depth of field
With OpenGL render (faster), I get Depth of field but NO shadow (or soft shadows)
Doing a simple test project, plane and sphere, when switching from software render to OpenGL fusion just crash.
So can I get best of both worlds, Fusion says it is GPU accelerated, but is this only in viewport and not render ?
Please enlighten me