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Audio to Animation

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Chris Block

  • Posts: 1
  • Joined: Tue May 05, 2015 4:13 pm

Audio to Animation

PostTue May 05, 2015 6:46 pm

Is there a way to set the animation of an effect to react to an audio waveform? For example: I want to create a "talking computer" by having a glowing red circle expand and contract to a voice over, where the glow would be more intense the louder the dialogue, and vice versa.

Any help would be much appreciated.
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Stephanein Boulet

  • Posts: 35
  • Joined: Fri Mar 13, 2015 3:15 pm

Re: Audio to Animation

PostTue May 05, 2015 7:11 pm

If you're running Fusion Studio and using the Krokodove plugin, you can map a value to the volume of the "audio" tool.

I don't think it's possible without plugins afaik.

cheers,
Steph
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Joël Gibbs

  • Posts: 97
  • Joined: Wed Nov 12, 2014 9:18 pm
  • Location: Nashville

Re: Audio to Animation

PostTue May 05, 2015 7:57 pm

you can try this python script. It's not a one click solution but it works, but isn't too painful.

http://www.steakunderwater.com/wesuckle ... ilit=audio
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Toulouse LeTrack

  • Posts: 58
  • Joined: Mon Nov 03, 2014 2:04 pm

Re: Audio to Animation

PostFri May 08, 2015 12:16 pm

Coincidentally I was just evaluating that Audio Tool.
So if you are running Studio and if you have the (free) cool Krokodove plugins
(krokodove.com) then this might be interesting.

KKD Audio only seems to deliver the volume as numerical value,
but this setup uses probes to measure the visual *frequency* output of the Audio,
applying it to a 3D setup.
AudioFrequency.jpg
AudioFrequency.jpg (57.29 KiB) Viewed 5293 times

A bit of manual setup to do this, but no script required

Man...Fusion holds a new surprise every single day!....:-)
Attachments
AudioFrequencyController02.zip
(5.43 KiB) Downloaded 378 times
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Joël Gibbs

  • Posts: 97
  • Joined: Wed Nov 12, 2014 9:18 pm
  • Location: Nashville

Re: Audio to Animation

PostFri May 08, 2015 2:35 pm

Aha...very cool setup indeed! Thanks for the tip!

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