Chad Capeland wrote:Something I haven't seen mentioned in this thread though is just consistency with the 3D navigation and how you have to have you hand on the modifier keys anyway for everything else in Fusion anyway.
Like MMB/wheel in 3D does truck/pedestal, orbit, and dolly. If you removed the ctrl modifier, how would you differentiate truck/pedestal from dolly? Just whether the wheel is actually rolled? And how much do you save since you need alt for orbit? Alt and ctl are intentionally near each other.
I can't see how this can be of a discussion. It's just awkward, that's all. Even after having it used daily for over two weeks, i could not get used to it, and i used a LOT of different software.
Alt with MMB has a point, MMB without alt pans, MMB with Alt orbits. But Ctrl with wheel is pointless, because wheel without Ctrl doesn't do anything in this UI element (3D view). As i mentioned earlier in this thread, mouse wheel without Ctrl does something
only in parts of UI where it's not possible to zoom. It's additional layer of complexity without gain of anything.
Having my hand on modifier keys anyway is really not an excuse. Sure i have my hand on Ctrl, but that's just because i have to. If i was able too zoom with just the wheel itself, i would not have to touch Ctrl in that case. I would have to touch it a LOT less.
If it wasn't such a big deal, then why is there so many people asking for it? (i mean in other threads on other forums too)