Hi,
I made a capsule in Lightwave -> exported it to obj -> imported it into Fusion.
It seems that the resulting mesh in Fusion is not welded. Each poly seems to be on its own.
I also tried fbx export / import but get the same result.
- LW-to-Fusion-1.png (101.68 KiB) Viewed 2056 times
- LW-to-Fusion-2.png (423.01 KiB) Viewed 2056 times
In the attached images you can see a Fusion build in mesh and the imported one from Lightwave.
Both have a displace node applied which is driven by a noise function.
The build in mesh deformes like I expect it. The LW imported mesh does not. Its polygons just move away from each other.
Does anybody have experience with stuff like this and can tell me, if it is possible at all to get a welded mesh into Fusion?
Many thanks in advance.
P.s. I will ask on the Lightwave forum as well.