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New Particle tempaltes

PostPosted: Mon Jun 22, 2015 5:32 pm
by Rony Soussan
Hi guys,

Here's a zip of some new particle examples i'm working on.
They are not polished, and lack docs/info but worth having a look at for fun.

Included examples..
Blowing Leaves
Bubbles (bitmap)
Bubbles 3D (shaded geo)
fireworks (basic starter example)
lava (slow but perty)
smokestack
steam
snow
Burning engine (don't use MB)

They are in a zip with all the thumbnails, import the settings into bin and thumbs will show up.

NOTE: these are not complete, some settings are set very high, others too low

Re: New Particle tempaltes

PostPosted: Mon Jun 22, 2015 6:04 pm
by Remco johannes
Checking m out right now.....

looking great

RJ

Re: New Particle tempaltes

PostPosted: Mon Jun 22, 2015 9:38 pm
by Johnny Farmfield
Boom! This is the stüff that blows my mind with Fusion, being able to do these type of setups - ootb. [insert-scanners-exploading-head-smiley-here]

Oh, and Rory, you are nuts - in the very best and worst of ways, for a comper. :D

Re: New Particle tempaltes

PostPosted: Tue Jun 23, 2015 12:30 am
by Rony Soussan
Thanks :)

Working on a bunch more, things like sparks, muzzle flash etc..

any requests?

Re: New Particle tempaltes

PostPosted: Tue Jun 23, 2015 6:31 am
by Remco johannes
Rony Soussan wrote:Thanks :)

Working on a bunch more, things like sparks, muzzle flash etc..

any requests?

Anything you can come up with :D
How about a starfield

Remco J.

Re: New Particle tempaltes

PostPosted: Tue Jun 23, 2015 1:38 pm
by Chad Capeland
A nice rain template with controls for wind direction, heaviness of rain, depth map inputs, etc..

Re: New Particle templates

PostPosted: Tue Jun 23, 2015 8:08 pm
by Sander de Regt
A starfield?

Like this?

Code: Select all
{
   Tools = ordered() {
      Shape3D1 = Shape3D {
         Inputs = {
            Shape = Input { Value = FuID { "SurfaceTorusInputs", }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
            ["SurfaceTorusInputs.Radius"] = Input { Value = 500, },
            ["SurfaceTorusInputs.Section"] = Input { Value = 150, },
            ["SurfaceTorusInputs.ObjectID.ObjectID"] = Input { Value = 3, },
         },
         ViewInfo = OperatorInfo { Pos = { 100, 47.5, }, },
      },
      pEmitter1 = pEmitter {
         ID = 1,
         Inputs = {
            Number = Input {
               SourceOp = "pEmitter1Number",
               Source = "Value",
            },
            Style = Input { Value = FuID { "ParticleStyleBlob", }, },
            Region = Input { Value = FuID { "MeshRegion", }, },
            ["ParticleStyle.ColorControls"] = Input { Value = 1, },
            ["ParticleStyle.ColorVariance"] = Input { Value = 1, },
            ["ParticleStyle.RedLow"] = Input { Value = -0.5, },
            ["ParticleStyle.GreenLow"] = Input { Value = -0.5, },
            ["ParticleStyle.BlueLow"] = Input { Value = -0.5, },
            ["ParticleStyle.ColorOverLife"] = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 1, 1, 1, 1, },
                  },
               },
            },
            ["ParticleStyle.SizeControls"] = Input { Value = 1, },
            ["ParticleStyle.SizeVariance"] = Input { Value = 0.05, },
            ["ParticleStyle.SizeOverLife"] = Input {
               SourceOp = "pEmitter1SizeoverLife",
               Source = "Value",
            },
            ["ParticleStyle.BlurOverLife"] = Input {
               SourceOp = "pEmitter1BluroverLife2D",
               Source = "Value",
            },
            ["SphereRgn.Size"] = Input { Value = 500, },
            ["MeshRegion.MeshInput"] = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 285, 45.5, }, },
      },
      pEmitter1Number = BezierSpline {
         SplineColor = { Red = 233, Green = 206, Blue = 78, },
         NameSet = true,
         KeyFrames = {
            [0] = { 50000, RH = { 0.333333333333333, 33333.3333333333, }, Flags = { Linear = true, }, },
            [1] = { 0, LH = { 0.666666666666667, 16666.6666666667, }, Flags = { Linear = true, }, },
         },
      },
      pEmitter1SizeoverLife = LUTBezier {
         KeyColorSplines = {
            [0] = {
               [0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
               [1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
            },
         },
         SplineColor = { Red = 192, Green = 128, Blue = 64, },
         NameSet = true,
      },
      pEmitter1BluroverLife2D = LUTBezier {
         KeyColorSplines = {
            [0] = {
               [0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
               [1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
            },
         },
         SplineColor = { Red = 192, Green = 128, Blue = 64, },
         NameSet = true,
      },
      Camera3D1 = Camera3D {
         CtrlWZoom = false,
         Inputs = {
            AoV = Input { Value = 24.3265863475745, },
            ["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 3, },
         },
         ViewInfo = OperatorInfo { Pos = { 318, 107.5, }, },
      },
      pRender1 = pRender {
         Inputs = {
            ["_MotionBlurWarning"] = Input { Disabled = true, },
            GlobalOut = Input { Value = 125, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
            OutputMode = Input { Value = FuID { "TwoD", }, },
            IntegrationMethod = Input { Value = FuID { "RK4", }, },
            ["MaterialID.MaterialID"] = Input { Value = 1, },
            ["ObjectID.ObjectID"] = Input { Value = 1, },
            Input = Input {
               SourceOp = "pEmitter1",
               Source = "Output",
            },
            Camera = Input {
               SourceOp = "Camera3D1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 481, 46.5, }, },
      },
   },
}


Remco johannes wrote:
Rony Soussan wrote:Thanks :)

Working on a bunch more, things like sparks, muzzle flash etc..

any requests?

Anything you can come up with :D
How about a starfield

Remco J.

Re: New Particle tempaltes

PostPosted: Tue Jun 23, 2015 8:42 pm
by Rony Soussan
I think a star field based on real star map is what he meant.

Re: New Particle tempaltes

PostPosted: Wed Jun 24, 2015 6:38 am
by Remco johannes
Rony Soussan wrote:I think a star field based on real star map is what he meant.

That would be awesome
edit:What i meant is a 3d starfield where you can fly thrue etc.

@sander I really appreciate your taking time to post a example
I am really busy right now with other stuff but i'm going to check it out on Monday, probably Friday.
I wish i had more time to thinker with fusion.

O well

RJ

Re: New Particle tempaltes

PostPosted: Sat Jun 27, 2015 4:43 pm
by Tanawat Wattanachinda
May I ask what do you mean by "Import" setting in to bin?
I d/l and unzip it to
Code: Select all
C:\Program Files\Blackmagic Design\Fusion\Templates\Particles

Nothing new show up in bin/templates/particles.
Is there any other ways?

Re: New Particle tempaltes

PostPosted: Mon Jun 29, 2015 12:06 pm
by Remco johannes
Tanawat Wattanachinda wrote:May I ask what do you mean by "Import" setting in to bin?
I
Is there any other ways?


1. CTRL-b to open the bins
2. Navigate to the map in the bin where u want to import them files
3. Rightmouise click an select option "add item"
4. A exolorer window wil open
5. Navigate to the files you want to import
6. Select the files with click. you van use the ctrl key and klick to select multiple files
7. Click open in explorer window

Done!! the files (selected in step 6.) are imported (in the map selected in step 2).

Regards

Remco Johannes

Re: New Particle tempaltes

PostPosted: Wed Jul 01, 2015 7:12 pm
by Ryan Bloomer
If you're taking requests, anymore details on how to set up advanced flows with volume fog tool. The examples here: https://player.vimeo.com/video/77928405 specifically.

It's not exactly particles, but kind of falls in the same category.

Thanks!

Re: New Particle tempaltes

PostPosted: Wed Jul 01, 2015 8:32 pm
by michael vorberg
this video isnt public

Re: New Particle tempaltes

PostPosted: Wed Jul 01, 2015 8:37 pm
by michael vorberg
you can find some really nice examples with downloads of the comps from dunn lewis:

https://vimeo.com/dunnlewis/videos

Re: New Particle tempaltes

PostPosted: Wed Jul 01, 2015 11:33 pm
by Ryan Bloomer
Thanks for the resource Michael.

The video is at the bottom of this page: https://www.sidefx.com/index.php?option ... &Itemid=68

Re: New Particle tempaltes

PostPosted: Sun Jul 12, 2015 6:39 am
by Tanawat Wattanachinda
Remco johannes wrote:
Tanawat Wattanachinda wrote:May I ask what do you mean by "Import" setting in to bin?
I
Is there any other ways?


1. CTRL-b to open the bins
2. Navigate to the map in the bin where u want to import them files
3. Rightmouise click an select option "add item"
4. A exolorer window wil open
5. Navigate to the files you want to import
6. Select the files with click. you van use the ctrl key and klick to select multiple files
7. Click open in explorer window

Done!! the files (selected in step 6.) are imported (in the map selected in step 2).

Regards

Remco Johannes

Thank you....that's simple. :oops:

Re: New Particle tempaltes

PostPosted: Sat Jan 27, 2018 7:10 pm
by waltervolpatto
any chances to revive this thread?

what about simple vertical rain?

Re: New Particle tempaltes

PostPosted: Sun Jan 28, 2018 7:08 am
by Sander de Regt
Drizzle, downpour, sheets of water? :-)
There are so many variations. What would you be looking for?

Re: New Particle tempaltes

PostPosted: Sun Jan 28, 2018 4:18 pm
by waltervolpatto
Sander de Regt wrote:Drizzle, downpour, sheets of water? :-)
There are so many variations. What would you be looking for?


Drizzle.. Like when in England just stay to rain....